Wonder Room

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Wonder Room
Type
Class
Psychic.gif
Other.png
Power
Accuracy
-
-
PP
Priority
10
-

Wonder Room is a Psychic-Type move introduced in Generation V. A bizarre area is created by the user, one that switches the Defense and Special Defense Statistics of all Pokémon in battle for five turns.

Wonder Room had a Priority of -7 in Generation V, which was changed to having no Priority in Generation VI.

Contents

Pokémon that Learn this Move via Level-Up

Level Pokémon
50 Psyduck
60 Golduck
1
53
Solrock
48 Solosis
53 Duosion
59 Reuniclus
56 Elgyem
1
68
Beheeyem

Pokémon that Learn this Move via Breeding

Egg Group Pokémon
Monster
Water 1
Slowpoke
Monster
Water 1
Slowbro
Monster
Water 1
Slowking
Amorphous Misdreavus
Amorphous Mismagius

Pokémon that Learn this Move via Sketch

See Also

Related Threads

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Last edited by Lesley Pro_04 on 27 February 2014 at 00:25
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