List of moves
From Pokemon - Wiki on Neoseeker
(Redirected from Attacks (Diamond/Pearl))
Moves List
| Name | Type | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|
| Absorb | Grass | 20 | 100 | 20 | Restores HP to the user equal to 25% of the damage of the attack. |
| Acid | Poison | 40 | 100 | 30 | Has a 10% of lowering both enemy Pokemon's Special Defense by one stage. |
| Acid Armor | Poison | – | – | 40 | Raises user's Defense by two stages. |
| Acupressure | Normal | – | – | 30 | Raises one of the user's stats at random by two stages. |
| Aerial Ace | Flying | 60 | – | 20 | Ignores any Evasion or Accuracy modifiers and will never miss the target. |
| Aeroblast | Flying | 100 | 95 | 5 | Has a high critical hit ratio. |
| Agility | Psychic | – | – | 30 | Raises user's Speed by two stages. |
| Air Cutter | Flying | 55 | 95 | 25 | Has a high critical hit ratio. |
| Air Slash | Flying | 75 | 95 | 20 | Has 30% of causing the target to Flinch. |
| Amnesia | Psychic | – | – | 20 | Raises user's Special Defense by two stages. |
| Ancientpower | Rock | 60 | 100 | 5 | Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage. |
| Aqua Jet | Water | 40 | 100 | 20 | An extremely fast attack that always strikes first, unless a Pokemon is using a similar move and has higher Speed. |
| Aqua Ring | Water | – | – | 20 | Restores a small amount of the user's HP between each turn. |
| Aqua Tail | Water | 90 | 90 | 10 | No effect other than damage. |
| Arm Thrust | Fighting | 15 | 100 | 20 | Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit. |
| Aromatherapy | Grass | – | – | 5 | Removes Poison, Burn, Freeze, Paralyze, and Sleep from all Pokemon in your party. |
| Assist | Normal | – | 100 | 20 | Uses a random attack from a random Pokemon in your party. |
| Assurance | Dark | 50 | 100 | 10 | Assurance's power is doubled if the target has already been attacked this turn |
| Astonish | Ghost | 30 | 100 | 15 | Has 30% of causing the target to Flinch. |
| Attack Order | Bug | 90 | 100 | 15 | Has a high critical hit ratio. |
| Attract | Normal | – | 100 | 15 | If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time. |
| Aura Sphere | Fighting | 90 | – | 20 | Ignores any Evasion or Accuracy modifiers and will never miss the target. |
| Aurora Beam | Ice | 65 | 100 | 20 | Has a 10% of lowering the target's Attack by one stage. |
| Avalanche | Ice | 60 | 100 | 10 | Avalanche's power is doubled if the target has already been attacked this turn |
| Barrage | Normal | 15 | 85 | 20 | Hits 2-5 times in a row. |
| Barrier | Psychic | – | – | 30 | Sharply raises users Defense. |
| Baton Pass | Normal | – | – | 40 | User switches out and all stat changes are passed on the the next Pokemon sent out. |
| Beat Up | Dark | 10 | 100 | 10 | All Pokemon in the party attack. |
| Belly Drum | Normal | – | – | 10 | Maximises users attack but sacrifices half of their maximum HP. |
| Bide | Normal | – | 100 | 10 | The user takes hits for 2 turns, then hits back using 2x the power. |
| Bind | Normal | 15 | 75 | 20 | Traps foe |
| Bite | Dark | 60 | 100 | 25 | Has 30% chance of making foe flinch. |
| Blast Burn | Fire | 150 | 90 | 5 | User must recharge on the next turn. |
| Blaze Kick | Fire | 85 | 90 | 10 | Has a high critical hit ratio. Has 10% chance of burning the foe. |
| Blizzard | Ice | 120 | 70 | 5 | Has a 10% chance of freezing the foe. |
| Block | Normal | – | 100 | 5 | Prevents foe from escaping. |
| Body Slam | Normal | 85 | 100 | 15 | Has a 30% chance of paralysing the foe. |
| Bone Club | Ground | 65 | 85 | 20 | Has a 10% chance of making the foe flinch. |
| Bone Rush | Ground | 25 | 80 | 10 | Hits 2-5 times in a row. |
| Bonemerang | Ground | 50 | 90 | 10 | The user throws the bone it's holding at the foe. It hits once going and then again coming back. |
| Bounce | Flying | 85 | 85 | 5 | A two turn attack that has a 30 chance of paralysing the foe. |
| Brave Bird | Flying | 120 | 100 | 15 | A powerful move that causes the user to take some damage too. |
| Brick Break | Fighting | 75 | 100 | 15 | Destroys Light Screen and Reflect before it even hits the target. |
| Brine | Water | 65 | 100 | 10 | Power doubles when the target is at 50% or less health. |
| Bubble | Water | 20 | 100 | 30 | It has a 9.8% chance of lowering the opponent's Speed by 1 level. |
| Bubblebeam | Water | 65 | 100 | 20 | It has a 9.8% chance of lowering the targets speed. |
| Bug Bite | Bug | 60 | 100 | 20 | If the opponent is holding a berry, the user eats it and gains it's effects. |
| Bug Buzz | Bug | 90 | 100 | 10 | It has a 10% chance of lowering the target's Special Defense. |
| Bulk Up | Fighting | – | – | 20 | Raises Attack and Defense |
| Bullet Punch | Steel | 40 | 100 | 30 | This move always strikes first. |
| Bullet Seed | Grass | 10 | 100 | 30 | Hits 2-5 times in a row. |
| Calm Mind | Psychic | – | – | 20 | Raises the users Special Attack and Special Defense. |
| Camouflage | Normal | – | 100 | 20 | The user's type is changed depending on its environment. |
| Captivate | Normal | – | 100 | 20 | If the foe is of the opposite gender, it's Special Attack is sharply lowered. |
| Charge | Electric | – | 100 | 20 | The user boost the power of the next electric move it uses. |
| Charge Beam | Electric | 50 | 90 | 10 | May raise the users Sp. Atk. |
| Charm | Normal | – | 100 | 20 | Lowers the opponent's Attack. |
| Chatter | Flying | 60 | 100 | 20 | May confuse the foe. |
| Clamp | Water | 35 | 75 | 10 | Does damage for 2-5 turns. |
| Close Combat | Fighting | 120 | 100 | 5 | Lowers the user's Defense and Sp. Def. |
| Comet Punch | Normal | 18 | 85 | 15 | Strikes 2-5 times in succession. |
| Confuse Ray | Ghost | – | 100 | 10 | Confuses the foe. |
| Confusion | Psychic | 50 | 100 | 25 | It has a 9.8% chance of confusing the opponent. |
| Constrict | Normal | 10 | 100 | 35 | It has a 9.8% chance of lowering the opponent's speed by 1 level. |
| Conversion | Normal | – | – | 30 | The user changes it's type to match one of it's moves. |
| Conversion 2 | Normal | – | 100 | 30 | The user changes it's type to make it resistant to the type of attack it last took. |
| Copycat | Normal | – | – | 20 | Copys the last move used. |
| Cosmic Power | Psychic | – | – | 20 | Raises Defense and Sp. Def. stats. |
| Cotton Spore | Grass | – | 85 | 40 | Lowers the opponent's speed. |
| Counter | Fighting | – | 100 | 20 | Inflicts double the damage of the last attack taken, given it was physical. |
| Covet | Normal | 40 | 100 | 40 | Steals the item the foe is holding. |
| Crabhammer | Water | 90 | 85 | 10 | High critical hit ratio. |
| Cross Chop | Fighting | 100 | 80 | 5 | Has a high critical hit ratio. |
| Cross Poison | Poison | 70 | 100 | 20 | Has a high critical hit ratio and may poison the foe. |
| Crunch | Dark | 80 | 100 | 15 | May lower the opponent's defense. |
| Crush Claw | Normal | 75 | 95 | 10 | May lower foe's defense. |
| Crush Grip | Normal | Varies | 100 | 5 | It is more powerful the more HP the opponent has left. |
| Curse | ??? | – | – | 10 | If used by a ghost Pokemon, the user will half it's own HP and put a damage inflicting curse on the foe. If used by any other type the user's speed will fall but it's attack and defense will rise. |
| Cut | Normal | 50 | 95 | 30 | Can be used to cut down small trees outside of battle. |
| Dark Pulse | Dark | 80 | 100 | 15 | May make the opponent flinch. |
| Dark Void | Dark | – | 80 | 10 | All foes are put to sleep. |
| Defend Order | Bug | – | – | 10 | Raises both Defense and Sp. Def. by one level. |
| Defense Curl | Normal | – | – | 40 | Raises defense by one level. |
| Defog | Flying | – | – | 15 | Clears away fog and the moves Light Screen, Reflect, Safeguard from the battle and it also lowers the foes evasion by one level. |
| Destiny Bond | Ghost | – | – | 5 | When this move is used, if the user faints, the foe that landed the knockout hit also faints. |
| Detect | Fighting | – | – | 5 | Prevents moves from hitting but may fail if used in succession. |
| Dig | Ground | 60 | 100 | 10 | Digs on the first turn and then releases the dig attack on the second turn. |
| Disable | Normal | – | 55 | 20 | Prevents the foe from using the move last used for several turns. |
| Discharge | Electric | 80 | 100 | 15 | It has a 30% chance of paralyzing the foe. |
| Dive | Water | 60 | 100 | 10 | The user dives underwater on the first turn, then hits on the next turn. |
| Dizzy Punch | Normal | 70 | 100 | 10 | It has a 20% chance of confusing the opponent. |
| Doom Desire | Steel | 120 | 85 | 5 | Two turns after this move is used, the user attacks the foe. |
| Double Hit | Normal | 35 | 90 | 10 | Hits twice in a row. |
| Double Kick | Fighting | 30 | 100 | 30 | Hits twice in a row. |
| Double Team | Normal | – | – | 15 | Riases the users evasiveness by one level. |
| Double-Edge | Normal | 120 | 100 | 15 | Also hurts the user. |
| Doubleslap | Normal | 15 | 85 | 10 | Hits the foe 2-5 times in a row. |
| Draco Meteor | Dragon | 140 | 90 | 5 | The users Sp. Atk is also reduced. |
| Dragon Claw | Dragon | 80 | 100 | 15 | The user slashes at the foe with huge, sharp claws. |
| Dragon Dance | Dragon | – | – | 20 | Boosts the user's attack and speed stats. |
| Dragon Pulse | Dragon | 90 | 100 | 10 | The user attacks with a shock wave from it's mouth. |
| Dragon Rage | Dragon | – | 100 | 10 | Always inflicts 40HP worth of damage. |
| Dragon Rush | Dragon | 100 | 75 | 10 | May make the target flinch. |
| Dragonbreath | Dragon | 60 | 100 | 20 | Has a 30% chance of paralyzing the foe. |
| Drain Punch | Fighting | 60 | 100 | 5 | The user's HP is restored by half the damage taken by the target. |
| Dream Eater | Psychic | 100 | 100 | 15 | It only works on a sleeping foe, but the users HP is restored by half the damage taken by the target. |
| Drill Peck | Flying | 80 | 100 | 20 | The user drills the opponent with it's beak. |
| Dynamicpunch | Fighting | 100 | 50 | 5 | If it hits it has a 100% chance of confusing the target. |
| Earth Power | Ground | 90 | 100 | 10 | May low the opponents Sp. Def. |
| Earthquake | Ground | 100 | 100 | 10 | Earthquake hits all Pokemon in the battle except the user, it does double damage on a Pokemon that is using Dig |
| Egg Bomb | Normal | 100 | 75 | 10 | The user throws and egg at the opponent. |
| Embargo | Dark | – | 100 | 15 | Prevents the foe from using it's held item for 5 turns, it also prevent the trainer from using items on it. |
| Ember | Fire | 40 | 100 | 25 | Has a 9.8% chance of burning the opponent. |
| Encore | Normal | – | 100 | 5 | Makes the target use the move it last used for 2-6 turns. |
| Endeavor | Normal | – | 100 | 5 | A move that cuts down the foe's HP to equal the user's HP. |
| Endure | Normal | 0 | 0 | 10 | The user endures any attack, leaving 1 HP. May fail if used in succession. |
| Energy Ball | Grass | 80 | 100 | 10 | Has a 10% chance of lowering the targets Sp. Def. |
| Eruption | Fire | 150 | 100 | 5 | The lower the user's HP the less amount of damage done. |
| Explosion | Normal | 250 | 100 | 5 | The user faints upon using this move. |
| Extrasensory | Psychic | 80 | 100 | 30 | May make the foe flinch. |
| Extremespeed | Normal | 80 | 100 | 5 | Always strikes first. |
| Facade | Normal | 70 | 100 | 20 | It's base power is doubled if the user is poisoned, paralyzed or burned. |
| Faint Attack | Dark | 60 | – | 20 | Hits without fail. |
| Fake Out | Normal | 40 | 100 | 10 | Causes the opponent to flinch, only works on the first turn that the user's in battle. |
| Fake Tears | Dark | – | 100 | 20 | Lowers Special Defense |
| False Swipe | Normal | 40 | 100 | 40 | The foe is always left with at least 1 HP. |
| Featherdance | Flying | – | 100 | 15 | Sharply lowers the opponent's attack. |
| Feint | Normal | 50 | 100 | 10 | Only works if the foe users Protect or Detect |
| Fire Blast | Fire | 120 | 85 | 5 | Has a 10% chance of burning the foe. |
| Fire Fang | Fire | 65 | 95 | 15 | It may burn the foe or make it flinch. |
| Fire Punch | Fire | 75 | 100 | 15 | Has a 10% chance of burning the foe. |
| Fire Spin | Fire | 15 | 70 | 15 | Hurts the foe for 2-5 turns. |
| Fissure | Ground | – | 30 | 5 | A one-hit KO move, but it will not work on an opponent of a higher level. |
| Flail | Normal | – | 100 | 15 | It's power increases with the less HP the user has. |
| Flame Wheel | Fire | 60 | 100 | 25 | It has a 10% chance of burning the opponent. |
| Flamethrower | Fire | 95 | 100 | 15 | It has a 10% chance of burning the opponent. |
| Flare Blitz | Fire | 120 | 100 | 15 | A move that also hurts the user by 25% of the damage that the opponent took. It also has a 10% chance of burning the opponent. |
| Flash | Normal | – | 70 | 20 | Decreases the opponents accuracy. |
| Flash Cannon | Steel | 80 | 100 | 10 | It has a 10% chance of lowering the target's Special Defense. |
| Flatter | Dark | – | 100 | 15 | Raises the target's Special Attack, but confuses it also. |
| Fling | Dark | Varies | 100 | 10 | Its power varies depending on the item flung. |
| Fly | Flying | 70 | 95 | 15 | The user flies up high on the first turn, then attacks on the next. |
| Focus Blast | Fighting | 120 | 70 | 5 | May lower the opponents Special Defense. |
| Focus Energy | Normal | – | – | 30 | Raises the user's critical hit ratio. |
| Focus Punch | Fighting | 150 | 100 | 20 | The user stores up energy on the first turn and attacks on the second, it will fail however if the user is hit before the second turn. |
| Follow Me | Normal | – | 100 | 20 | All foes attack the user. |
| Force Palm | Fighting | 60 | 100 | 10 | May paralyse the foe. |
| Foresight | Normal | – | 100 | 40 | Allows the user to hit ghost Pokemon with normal and fighting type moves. It enables the user to hit an evasive foe. |
| Frenzy Plant | Grass | 150 | 90 | 5 | The user cannot attack the next turn. |
| Frustration | Normal | – | 100 | 20 | The less the user likes it's trainer the more powerful the move. |
| Fury Attack | Normal | 15 | 85 | 20 | Hit's the target 2-5 times in succession. |
| Fury Cutter | Bug | 10 | 95 | 20 | Gains power if used successfully in succession. |
| Fury Swipes | Normal | 18 | 80 | 15 | Hit's the target 2-5 times in succession. |
| Future Sight | Psychic | 80 | 90 | 15 | Two turns after the move is used, the opponent is finally hit. |
| Gastro Acid | Poison | – | 100 | 10 | The effects of the opponent's ability are eliminated. |
| Giga Drain | Grass | 60 | 100 | 5 | The user's HP is restored by half the damage taken by the target. |
| Giga Impact | Normal | 150 | 90 | 5 | The user must rest on the next turn. |
| Glare | Normal | – | 75 | 30 | Paralyses the opponent. |
| Grass Knot | Grass | Varies | 100 | 20 | The amount of damage done depends on the foe's weight. |
| Grasswhistle | Grass | – | 55 | 15 | Puts the target to sleep. |
| Gravity | Psychic | – | – | 5 | Disables the use of moves that allow the user to go into the air and moves that require levitation. Also stops a flying type's immunity to ground moves. |
| Growl | Normal | – | 100 | 40 | Lowers the target's attack. |
| Growth | Normal | – | – | 40 | Raises the user's Sp. Atk. |
| Grudge | Ghost | – | 100 | 5 | If the user faints, the PP of the move used to knock it out gets fully depleted. |
| Guard Swap | Psychic | – | – | 10 | The user switches it's current defense and Special Defense stat with the foes. |
| Guillotine | Normal | – | 30 | 5 | A one-hit KO that will not affect a Pokemon with a higher level than the users. |
| Gunk Shot | Poison | 120 | 70 | 5 | May poison the target. |
| Gust | Flying | 40 | 100 | 35 | Does double damage on a foe that is either using fly or bounce |
| Gyro Ball | Steel | Varies | 100 | 5 | The faster the opponent and the slower the user the greater the damage done. |
| Hail | Ice | – | – | 10 | Lasts for 5 turns, in this space blizzard becomes 100% accurate and all non ice types take damage. |
| Hammer Arm | Fighting | 100 | 90 | 10 | Causes recoil damage to the user. |
| Harden | Normal | – | – | 30 | Defense is raise by 1 level |
| Haze | Ice | – | – | 30 | Haze resets the stat levels of all Pokémon in battle to 0. |
| Head Smash | Rock | 150 | 80 | 5 | The user takes 1/2 the damage inflicted as recoil damage. |
| Headbutt | Normal | 70 | 100 | 15 | Has a 30% of making the opponent flinch. |
| Heal Bell | Normal | – | – | 5 | The user and the party of the user are cured of, sleep, poison, paralysis, freeze and burn. |
| Heal Block | Psychic | – | 100 | 15 | It prevents the foe from restoring HP for five turns. |
| Heal Order | Bug | – | – | 10 | The user regains up to half of its max HP. |
| Healing Wish | Psychic | – | – | 10 | The user faints but restores the HP of and removes status problems from the next Pokémon sent out. |
| Heart Swap | Psychic | – | – | 10 | The user switches stat changes with the foe. |
| Heat Wave | Fire | 100 | 90 | 10 | Has a 10% chance of burning the foe. |
| Helping Hand | Normal | – | 100 | 20 | Boosts the power of an ally's attack in a double battle. |
| Hi Jump Kick | Fighting | 85 | 90 | 20 | If the move misses the user is hit with recoil damage. |
| Hidden Power | Normal | – | 100 | 15 | It's power depends on the Pokemon using it. |
| Horn Attack | Normal | 65 | 100 | 25 | Horn Attack only does damage. |
| Horn Drill | Normal | – | 30 | 5 | A one-hit KO attack that will not work if the target is of a higher level than the user. |
| Howl | Normal | – | – | 40 | The user's attack is raised. |
| Hydro Cannon | Water | 150 | 90 | 5 | The user has to rest on the next turn. |
| Hydro Pump | Water | 120 | 80 | 5 | Hydro Pump only does a great deal of damage. |
| Hyper Beam | Normal | 150 | 90 | 5 | The user has to rest on the next turn. |
| Hyper Fang | Normal | 80 | 90 | 15 | Has a 10% chance of making the target flinch. |
| Hyper Voice | Normal | 90 | 100 | 10 | Hyper Voice only does damage. |
| Hypnosis | Psychic | – | 60 | 20 | Puts the target to sleep. |
| Ice Ball | Ice | 30 | 90 | 20 | The user attacks for 2-5 turns, it's base power gets stronger every time the move effectively hits. |
| Ice Beam | Ice | 95 | 100 | 10 | Has a 10% chance of freezing instead. |
| Ice Fang | Ice | 65 | 95 | 15 | May freeze the foe or make it flinch. |
| Ice Punch | Ice | 75 | 100 | 15 | It has a 10% chance of freezing the foe. |
| Ice Shard | Ice | 40 | 100 | 30 | This move always goes first. |
| Icicle Spear | Ice | 10 | 100 | 30 | Attacks 2-5 times in a row. |
| Icy Wind | Ice | 55 | 95 | 15 | May lower the target's speed. |
| Imprison | Psychic | – | 100 | 10 | Stops the target from using moves known by both it and the user. |
| Ingrain | Grass | – | 100 | 20 | The user lays roots to restore HP after each turn, however the user cannot be switched out. |
| Iron Defense | Steel | – | – | 15 | Raises the user's defense. |
| Iron Head | Steel | 80 | 100 | 15 | May make the target flinch. |
| Iron Tail | Steel | 100 | 75 | 15 | May lower the target's defense stat. |
| Judgment | Normal | 100 | 100 | 10 | It's type depends on the kind of plate held by the user. |
| Jump Kick | Fighting | 70 | 95 | 25 | If the move misses the user hurts itself. |
| Karate Chop | Fighting | 50 | 100 | 25 | Has a high critical hit ratio. |
| Kinesis | Psychic | – | 80 | 15 | Lowers the opponents accuracy by one level. |
| Knock Off | Dark | 20 | 100 | 20 | Prevents the target from using it's hold item in battle. |
| Last Resort | Normal | 130 | 100 | 5 | This move can only be used if the user has no other moves left. |
| Lava Plume | Fire | 80 | 100 | 15 | Has a 30% chance of burning the foe. |
| Leaf Blade | Grass | 70 | 100 | 15 | Has a high critical hit ratio. |
| Leaf Storm | Grass | 140 | 90 | 5 | Lowers the users Sp. Atk. |
| Leech Life | Bug | 20 | 100 | 15 | The user's HP is restored by half the damage taken by the target. |
| Leech Seed | Grass | – | 90 | 10 | Steals some HP from the foe to heal the user on every turn. |
| Leer | Normal | – | 100 | 30 | Reduces the targets defense. |
| Lick | Ghost | 20 | 100 | 30 | Has a 30% chance of paralysing the foe. |
| Light Screen | Psychic | – | 0 | 30 | Supresses the ammount of damage the user takes from Special moves for 5 turns |
| Lock-On | Normal | – | 100 | 5 | The next move will always hit unless Protect or Detect are used. |
| Lovely Kiss | Normal | – | 75 | 10 | Confuses the target. |
| Low Kick | Fighting | – | 100 | 20 | The heavier the target the more damage caused. |
| Lucky Chant | Normal | – | – | 30 | Prevents the foe from landing a critical hit. |
| Lunar Dance | Psychic | – | – | 10 | The user faints but the status ailments and the HP of the user that takes it's place will be restored. |
| Luster Purge | Psychic | 70 | 100 | 5 | It may also lower the target's Sp. Def stat. |
| Mach Punch | Fighting | 40 | 100 | 30 | Always strikes first. |
| Magic Coat | Psychic | – | 100 | 15 | I t prevents moves that cause a status ailment. |
| Magical Leaf | Grass | 60 | – | 20 | This attack will never miss unless the target uses Protect or Detect. |
| Magma Storm | Fire | 120 | 70 | 5 | Hurts the target for 2-5 turns. |
| Magnet Bomb | Steel | 60 | – | 20 | This attack will never miss unless the target uses Protect or Detect. |
| Magnet Rise | Electric | – | – | 10 | The user becomes immune to Ground-type attacks for five turns. |
| Magnitude | Ground | – | 100 | 30 | The power of this move varies. |
| Me First | Normal | – | – | 20 | If attacked by an offensive move the user copies the move and uses it with greater power, only works if the user is faster than the foe. |
| Mean Look | Normal | – | 100 | 5 | Prevents the target from escaping in a wild batttle or switching out. |
| Meditate | Psychic | – | – | 40 | Raises the user's attack. |
| Mega Drain | Grass | 40 | 100 | 10 | Up to 50% of the damage done to the opponent is restored to the user |
| Mega Kick | Normal | 120 | 75 | 5 | This move only does damage. |
| Mega Punch | Normal | 80 | 85 | 20 | This move only does damage. |
| Megahorn | Bug | 120 | 85 | 10 | This move only does damage. |
| Memento | Dark | – | 100 | 10 | The user faints but the targets Sp. Atk and Attack are sharply lowered. |
| Metal Burst | Steel | Varies | 100 | 10 | Metal Burst returns 1.5 times the damage dealt by the target's last attack. |
| Metal Claw | Steel | 50 | 95 | 35 | May raise the users Attack. |
| Metal Sound | Steel | – | 85 | 40 | Sharply lowers the targets Sp Defense. |
| Meteor Mash | Steel | 100 | 85 | 10 | May raise the user's attack stat. |
| Metronome | Normal | – | – | 10 | Randomly uses any Pokemon move other than itself and struggle. |
| Milk Drink | Normal | – | – | 10 | Restores up to 50% of the user's max HP. |
| Mimic | Normal | – | 100 | 10 | Randomly copies one of the target's moves and it's max HP and makes it usable for the rest of the battle. |
| Mind Reader | Normal | – | 100 | 5 | The user's next move will not miss unless the user uses Protect or Detect or has switched out. |
| Minimize | Normal | – | – | 20 | Raises the users evasiveness. |
| Miracle Eye | Psychic | – | – | 40 | Allows Psychic type moves to hit Dark type foes. |
| Mirror Coat | Psychic | – | 100 | 20 | If the target last used a special move on the foe the moves power will be doubled and sent back. |
| Mirror Move | Flying | – | – | 20 | The user attacks the foe with the last move the foe used. |
| Mirror Shot | Steel | 65 | 85 | 10 | May also lower the target's accuracy. |
| Mist | Ice | – | – | 30 | Prevents the party's stats from being lowered for 5 turns. |
| Mist Ball | Psychic | 70 | 100 | 5 | May lower the target's Sp. Attack. |
| Moonlight | Normal | – | – | 5 | Restores up to half the user's max HP, the ammount restored depends on the weather. |
| Morning Sun | Normal | – | – | 5 | Restores up to half the user's max HP, the ammount restored depends on the weather. |
| Mud Bomb | Ground | 65 | 85 | 10 | May lower the target's accuracy. |
| Mud Shot | Ground | 55 | 95 | 15 | May lower the target's speed. |
| Mud Sport | Ground | – | 100 | 15 | The effestiveness of Electric type moves on the user will be lowered. |
| Muddy Water | Water | 95 | 85 | 10 | May also lower the foe's accuracy. |
| Mud-Slap | Ground | 20 | 100 | 10 | May also lower the user's accuarcy. |
| Nasty Plot | Dark | – | – | 20 | Raises the user's Sp. Atk. stat. |
| Natural Gift | Normal | Varies | 100 | 15 | The user sttacks using the berry it's holding, the move's type and power rely on the type of berry. |
| Nature Power | Normal | – | 95 | 20 | The moves type and power depend on the user's enviroment. |
| Needle Arm | Grass | 60 | 100 | 15 | It may make the foe flinch. |
| Night Shade | Ghost | – | 100 | 15 | The target is inflicted with damage equal to it's level. |
| Night Slash | Dark | 70 | 100 | 15 | It has a 12.5% of landing a critical hit. |
| Nightmare | Ghost | – | 100 | 15 | Damage is inflicted on a sleeping foe every turn. |
| Octazooka | Water | 65 | 85 | 10 | May lower the target's accuracy stat. |
| Odor Sleuth | Normal | – | 100 | 40 | Enables the user to hit a ghost type with any move, also allows it to hit an evasive foe. |
| Ominous Wind | Ghost | 60 | 100 | 5 | May raise all the user's stats at once. |
| Outrage | Dragon | 90 | 100 | 15 | The user attacks for 2-3 turns then becomes confused. |
| Overheat | Fire | 140 | 90 | 5 | Sharply lowers the user's Sp. Atk stat. |
| Pain Split | Normal | – | 100 | 20 | The two Pokemon's HP stats are added together and then devided by two so that the damage is shared out equally between the two Pokemon |
| Pay Day | Normal | 40 | 100 | 20 | Generates money. The amount of money gained is the level of the user pokemon, times 10. |
| Payback | Dark | 50 | 100 | 10 | Power is doubled if the user attacks after the foe. |
| Peck | Flying | 35 | 100 | 35 | Peck does damage only. |
| Perish Song | Normal | – | – | 5 | The user and any Pokemon that hear the move faint in three turns if the are not switched out. |
| Petal Dance | Grass | 70 | 100 | 20 | The user attacks for 2-3 turns then becomes confused. |
| Pin Missile | Bug | 14 | 85 | 20 | The user attacks for 2-5 turns. |
| Pluck | Flying | 60 | 100 | 20 | The move's power is doubled if the foe is holding a berry. |
| Poison Fang | Poison | 50 | 100 | 15 | May badly poison the foe. |
| Poison Gas | Poison | – | 55 | 40 | Poisons the foe. |
| Poison Jab | Poison | 80 | 100 | 20 | May also poison the foe. |
| Poison Sting | Poison | 15 | 100 | 35 | May also poison the foe. |
| Poison Tail | Poison | 50 | 100 | 25 | Has a high critical-hit ratio and may poison also the foe. |
| Poisonpowder | Poison | – | 75 | 35 | Poisons the foe. |
| Pound | Normal | 40 | 100 | 35 | Pound does little damage. |
| Powder Snow | Ice | 40 | 100 | 25 | May also freeze the foe. |
| Power Gem | Rock | 70 | 100 | 20 | This move only does damage. |
| Power Swap | Psychic | – | – | 10 | The user switches it's current Attack and Sp. Atk stats with the foe's. |
| Power Trick | Psychic | – | – | 10 | The user switches it's current Attack Stat with it's current Defense stat. |
| Power Whip | Grass | 120 | 85 | 10 | Only does alot of damage. |
| Present | Normal | – | 90 | 15 | May either hurt ir heal the foe. |
| Protect | Normal | – | – | 10 | Prevents any move from hitting the foe, except Feint, may fail if used in succession. |
| Psybeam | Psychic | 65 | 100 | 20 | Might confuse the opponent. |
| Psych Up | Normal | – | – | 10 | The user copies the foe's stat changes. |
| Psychic (move) | Psychic | 90 | 100 | 10 | May confuse the foe. |
| Psycho Boost | Psychic | 140 | 90 | 5 | Reduses the user's Sp. Atk stat. |
| Psycho Cut | Psychic | 70 | 100 | 20 | Has a high critical-hit ratio. |
| Psycho Shift | Psychic | – | 90 | 10 | The user transfers it's status problem onto the target. |
| Psywave | Psychic | – | 80 | 15 | Does a varying ammount of damage. |
| Punishment | Dark | Varies | 100 | 5 | The power increases with the more sta changing move the foe uses. |
| Pursuit | Dark | 40 | 100 | 20 | Inflicts double damage if the foe is switching out. |
| Quick Attack | Normal | 40 | 100 | 30 | Permits attack before opponent, regardless of Speed. |
| Rage | Normal | 20 | 100 | 20 | The more the user is hit in battle, the stronger the move. |
| Rain Dance | Water | – | – | 5 | Makes it rainy, enhancing some moves. |
| Rapid Spin | Normal | 20 | 100 | 40 | Frees the user from Bind, Clamp, Fire Spin, Leech Seed, Magma Storm, Sand Tomb, Spikes, Stealth Rock, Toxic Spikes, Whirlpool, and Wrap. |
| Razor Leaf | Grass | 55 | 95 | 25 | Has a high critical-hit ratio. |
| Razor Wind | Normal | 80 | 100 | 10 | A two turn attack with a high critical-hit ratio. |
| Recover | Normal | – | – | 20 | The user regains HP. |
| Recycle | Normal | – | 100 | 10 | The user recycles an item that it has used in battle so it can be used again. |
| Reflect | Psychic | – | – | 20 | Raises Defense. |
| Refresh | Normal | – | 100 | 20 | The user cure's it-self from Burn, Poison, or Paralysis. |
| Rest | Psychic | – | – | 10 | Fully heals HP and status effects, but induces sleep. |
| Return | Normal | – | 100 | 20 | The more the user likes it's trainer the more powerful the move. |
| Revenge | Fighting | 60 | 100 | 10 | The power is doubled if the user takes damage in the same turn. |
| Reversal | Fighting | – | 100 | 15 | The less HP the user has the stronger the attack. |
| Roar | Normal | – | 100 | 20 | The foe is forced to switch out with another Pokemon, in the wild the battle ends. |
| Roar of Time | Dragon | 150 | 90 | 5 | The user must rest next turn. |
| Rock Blast | Rock | 25 | 80 | 10 | The user hits 2-5 times in succession. |
| Rock Climb | Normal | 90 | 85 | 20 | Has a 20% chance of confusing the foe. |
| Rock Polish | Rock | – | – | 20 | Raises the user's Speed stat. |
| Rock Slide | Rock | 75 | 90 | 10 | May cause the foe to flinch. |
| Rock Smash | Fighting | 20 | 100 | 15 | May also lower the foe's Defence stat. |
| Rock Throw | Rock | 50 | 90 | 15 | Only does damage. |
| Rock Tomb | Rock | 50 | 80 | 10 | May lower the target's speed. |
| Rock Wrecker | Rock | 150 | 90 | 5 | The user cannot move next turn. |
| Role Play | Psychic | – | 100 | 10 | The user copies the foe's ability. |
| Rolling Kick | Fighting | 60 | 85 | 15 | Has a 30% chance of making the foe flinch. |
| Rollout | Rock | 30 | 90 | 20 | The user hits the foe continously over five turns, each time the move hits it's power increases. |
| Roost | Flying | – | – | 10 | The user regains HP. |
| Sacred Fire | Fire | 100 | 95 | 5 | Has a 50% chance of burning the foe. |
| Safeguard | Normal | – | – | 25 | The user and it's party are protected from status problems for 5 turns. |
| Sand Tomb | Ground | 15 | 70 | 15 | The target is hurt for 2-5 turns. |
| Sand-Attack | Ground | – | 100 | 15 | Lowers accuracy. |
| Sandstorm | Rock | – | – | 10 | All non Ground, Rock and Steel type Pokemon are hurt for 5 turns. |
| Scary Face | Normal | – | 90 | 10 | The target's accuracy stat is lowered. |
| Scratch | Normal | 40 | 100 | 35 | It only does a little damage. |
| Screech | Normal | – | 85 | 40 | The target's Defence is sharply lowered. |
| Secret Power | Normal | 70 | 100 | 20 | It's added effects depend on the user's enviroment. |
| Seed Bomb | Grass | 80 | 100 | 15 | It only does damage. |
| Seed Flare | Grass | 120 | 85 | 5 | It may lower the foe's Special Defence stat. |
| Seismic Toss | Fighting | – | 100 | 20 | Deals damage equal to the user's own experience level. |
| Selfdestruct | Normal | 200 | 100 | 5 | Deals significant damage, but causes the user to faint. |
| Shadow Ball | Ghost | 80 | 100 | 15 | May lower the foe's Special Defence stat. |
| Shadow Claw | Ghost | 70 | 100 | 15 | It has a high critical hit ratio. |
| Shadow Force | Ghost | 120 | 100 | 5 | A two turn move that even hits if the target has used Protect or Detect. |
| Shadow Punch | Ghost | 60 | – | 20 | Never fails to hit. |
| Shadow Rush | N/A | – | Move only available to Shadow Pokémon. Lowers user's own HP and may engage Hyper Mode. | ||
| Shadow Sneak | Ghost | 40 | 100 | 30 | Always strikes first. |
| Sharpen | Normal | – | – | 30 | Raises the user's attack stat. |
| Sheer Cold | Ice | – | 30 | 5 | Low accuracy, but instantly defeats any Pokémon it hits. |
| Shock Wave | Electric | 60 | |||
| 20 | Never fails to hit. | ||||
| Signal Beam | Bug | 75 | 100 | 15 | May confuse the foe. |
| Silver Wind | Bug | 60 | 100 | 5 | May raise all the user's stats at once. |
| Sing | Normal | – | 55 | 15 | Puts the target to sleep. |
| Sketch | Normal | – | – | 1 | Copies the last move used by the opponent and is replaced by it. |
| Skill Swap | Psychic | – | 100 | 10 | The user swaps it's ability with the target. |
| Skull Bash | Normal | 100 | 100 | 15 | A two turn move that raises the user's Defense and Sp. Defense for the duration of the move. |
| Sky Attack | Flying | 140 | 90 | 5 | A two turn attack with a high critical-hit ratio and may make the target flinch. |
| Sky Uppercut | Fighting | 85 | 90 | 15 | Even hits a foe using Fly |
| Slack Off | Normal | – | 100 | 10 | The user recovers up to half it's maximum HP. |
| Slam | Normal | 80 | 75 | 20 | Slam only does damage. |
| Slash | Normal | 70 | 100 | 20 | Has a high chance of achieving a critical hit. |
| Sleep Powder | Grass | – | 75 | 15 | Causes opponent to fall asleep. |
| Sleep Talk | Normal | – | – | 10 | Can only be used asleep. Randomly selects a move from the Pokémon's move set and uses it. |
| Sludge | Poison | 65 | 100 | 20 | May poison the foe. |
| Sludge Bomb | Poison | 90 | 100 | 10 | MAy poison the foe. |
| Smelling Salt | Normal | 60 | 100 | 10 | Does double damage on a paralysed foe but also cures them. |
| Smog | Poison | 20 | 70 | 20 | May poison the foe. |
| Smokescreen | Normal | – | 100 | 20 | Lowers the target's accuracy. |
| Snatch | Dark | – | 100 | 10 | Steals the effects of the status changing or healing move the target was about to use. |
| Snore | Normal | 40 | 100 | 15 | Only works while the user is asleep. |
| Softboiled | Normal | 0 | 100 | 10 | The user recovers up to half it's maximum HP. Can also be used to heal on the field. |
| Solarbeam | Grass | 120 | 100 | 10 | Charges, then fires on the next turn. In sunny weather, it fires on the first round. |
| Sonicboom | Normal | – | 90 | 20 | Always inflicts 20HP damage. |
| Spacial Rend | Dragon | 100 | 95 | 5 | Has a high critical-hit raito. |
| Spark | Electric | 65 | 100 | 20 | May paralyse the foe. |
| Spider Web | Bug | – | 100 | 10 | Prevents the target from escaping, however it's effect remains even after the user has switched out. |
| Spike Cannon | Normal | 20 | 100 | 15 | The target is hit 2-5 times in succession. |
| Spikes | Ground | – | – | 20 | Everytime a new pokemon is brought out on the field damage is done to it. |
| Spit Up | Normal | 100 | 100 | 10 | The user attacks with the power it has been storing up from Stockpile |
| Spite | Ghost | 0 | 100 | 10 | The target looses 4PP from the last move it used. |
| Splash | Normal | – | – | 40 | Has absolutly no effect. |
| Spore | Grass | – | 100 | 15 | Puts the target to sleep. |
| Stealth Rock | Rock | – | – | 20 | Hurts foes that switch into battle, type match-up is also in effect. |
| Steel Wing | Steel | 70 | 90 | 25 | May riase the user's Defense. |
| Stockpile | Normal | – | – | 10 | Stores energy till either Spit Up or Swallow is used, raises Defense and Sp. Def for the duration of the move. |
| Stomp | Normal | 65 | 100 | 20 | May make the target flinch. |
| Stone Edge | Rock | 100 | 80 | 5 | Has a high critical-hit ratio. |
| Strength | Normal | 80 | 100 | 15 | Enables the user to move heavy rocks outside of battle. |
| String Shot | Bug | – | 95 | 40 | Lowers the target's Speed. |
| Struggle | Normal | 50 | 100 | – | an only be used if the users other move have no PP left, also hurts the user. |
| Stun Spore | Grass | – | 75 | 30 | Paralyses the foe. |
| Submission | Fighting | 80 | 80 | 25 | Also hurts the user. |
| Substitute | Normal | – | – | 10 | The user sacrifices 1/4 of it's max HP, to make a substitute. The substitute then takes the damage. |
| Sucker Punch | Dark | 80 | 100 | 5 | The user attacks first, it will fail if the opponent is not going to attack the user. |
| Sunny Day | Fire | – | – | 5 | Raises the power of Fire tpy moves for 5 turns. |
| Super Fang | Normal | – | 90 | 10 | Cuts the opponent's HP in half. |
| Superpower | Fighting | 120 | 100 | 5 | Lowers the user's Attack and Defense. |
| Supersonic | Normal | – | 55 | 20 | Confuses the foe. |
| Surf | Water | 95 | 100 | 15 | Can be used on the field to cross bodies of water. |
| Swagger | Normal | – | 90 | 15 | Raises the foe's Attack but causes confusion. |
| Swallow | Normal | – | – | 10 | The user uses the power it stored in Stockpile to heal itself. |
| Sweet Kiss | Normal | – | 75 | 10 | Causes confusion. |
| Sweet Scent | Normal | – | 100 | 20 | Lowers the target's evasiveness. |
| Swift | Normal | 60 | – | 20 | Never fails to hit. |
| Switcheroo | Dark | – | 100 | 10 | The user switches it's held item with the foe's. |
| Swords Dance | Normal | – | – | 30 | Raises attack. |
| Synthesis | Grass | – | – | 5 | Restores up to half the user's max HP. |
| Tackle | Normal | 35 | 95 | 35 | Has no added effects. |
| Tail Glow | Bug | 0 | 100 | 20 | Raises Sp. Attack. |
| Tail Whip | Normal | 0 | 100 | 30 | Lowers Defense. |
| Tailwind | Flying | – | – | 30 | Raises the speed of the user and it's party for 5 turns. |
| Take Down | Normal | 90 | 85 | 20 | The user is also it by recoil damage. |
| Taunt | Dark | – | 100 | 20 | The target can only use attack moves for 2-4 turns. |
| Teeter Dance | Normal | – | 100 | 20 | Confuses all pokemon in play. |
| Teleport | Psychic | – | – | 20 | Allows the user to escape from wild Pokémon battles. |
| Thief | Dark | 40 | 100 | 10 | Does damage and also steals the targets hold item if the user has none. |
| Thrash | Normal | 90 | 100 | 20 | The user attacks for 2-3 turns then become confused. |
| Thunder | Electric | 120 | 70 | 10 | Can paralyse opposing Pokémon. Accuracy improves in rainy weather. |
| Thunder Fang | Electric | 65 | 95 | 15 | May paralyse and/or make the foe flinch. |
| Thunder Wave | Electric | – | 100 | 20 | Paralyses the opposing Pokémon. |
| Thunderbolt | Electric | 95 | 100 | 15 | May paralyse the foe. |
| Thunderpunch | Electric | 75 | 100 | 15 | May paralyse the foe. |
| Thundershock | Electric | 40 | 100 | 30 | May paralyse the foe. |
| Tickle | Normal | – | 100 | 20 | Reduces the target's Attack and Defense stats. |
| Torment | Dark | – | 100 | 15 | The target is unable to use the same move twice in a row. |
| Toxic | Poison | – | 85 | 10 | Badly poisons the foe. |
| Toxic Spikes | Poison | – | – | 20 | Lays spikes which badly poison any foe that switches in. |
| Transform | Normal | – | – | 10 | The user transforms into the foe, right down to even having the same moveset. |
| Tri Attack | Normal | 80 | 100 | 10 | May burn, freeze or paralyse the opponent. |
| Trick | Psychic | – | 100 | 10 | The user switches it's held item with the foe. |
| Trick Room | Psychic | – | – | 5 | The slower Pokemon goes first for 5 turns. |
| Triple Kick | Fighting | 10 | 90 | 10 | Hits three times in succession, it gets more powerful with each hit. |
| Trump Card | Normal | Varies | – | 5 | The fewer PP this move has the stronger it is. |
| Twineedle | Bug | 25 | 100 | 20 | Has a 20% chance of poisoning the foe. |
| Twister | Dragon | 40 | 100 | 20 | May cause the foe to flinch. |
| Uproar | Normal | 50 | 100 | 10 | Attacks and prevents sleep for 2-5 turns. |
| U-turn | Bug | 70 | 100 | 20 | The user does damage then switches out with the next Pokemon in waiting. |
| Vacuum Wave | Fighting | 40 | 100 | 30 | Always strikes first. |
| Vicegrip | Normal | 55 | 100 | 30 | Has no added effects. |
| Vine Whip | Grass | 35 | 100 | 10 | Has no added effects. |
| Vital Throw | Fighting | 70 | 100 | 10 | The user is forced to go last but the move never misses. |
| Volt Tackle | Electric | 120 | 100 | 15 | The user is hit with recoil damage. |
| Wake-Up Slap | Fighting | 60 | 100 | 10 | Does double damage on a sleeping foe but wakes them up. |
| Water Gun | Water | 40 | 100 | 25 | Has no added effects. |
| Water Pulse | Water | 60 | 100 | 20 | May confuse the foe. |
| Water Sport | Water | – | 100 | 15 | Weakens fire type moves. |
| Water Spout | Water | 150 | 100 | 5 | The less HP the user has the weaker the move's power. |
| Waterfall | Water | 80 | 100 | 15 | A HM move that can be used to climb waterfalls. |
| Weather Ball | Normal | 50 | 100 | 10 | It's power and type varie with the weather. |
| Whirlpool | Water | 15 | 70 | 15 | Does damage for 2-5 turns. |
| Whirlwind | Normal | – | 100 | 20 | Forces the target to switch out or the battle to end in the wild. |
| Will-O-Wisp | Fire | – | 75 | 15 | Burns the foe. |
| Wing Attack | Flying | 60 | 100 | 35 | Has no added effects. |
| Wish | Normal | – | 100 | 10 | At the end of the next turn, the user's HP will be restored by half. |
| Withdraw | Water | – | – | 40 | Raises Defense |
| Wood Hammer | Grass | 120 | 100 | 15 | The user is hit with recoil damage. |
| Worry Seed | Grass | – | 100 | 10 | Temporarily changes the foe's ability to Insomnia, thus preventing sleep. |
| Wrap | Normal | 15 | 85 | 20 | Hurts the foe for 2-5 turns. |
| Wring Out | Normal | Varies | 100 | 5 | The more HP the foe has the stronger the move. |
| X-Scissor | Bug | 80 | 100 | 15 | Has no added effect. |
| Yawn | Normal | – | 100 | 10 | Puts the target to sleep next turn. |
| Zap Cannon | Electric | 100 | 50 | 5 | Always paralyses. |
| Zen Headbutt | Psychic | 80 | 90 | 15 | It may make the target flinch. |
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