Gurdurr (Unova Pokédex. It is a Fighting-Type, and it is known as the Muscular Pokémon.) is the 39th Pokémon in the
Gurdurr's two abilities are Guts, which increases the Attack stat 1.5 times when the Pokémon is afflicted with a Burn. Paralysis, Sleep, Poison, or Freeze, ignoring Burn's effect of lowering the Attack stat; and Sheer Force, which increases the power of all moves that have a secondary effect by 33%, but at the expense of said attacks losing their secondary effect. Gurdurr's Hidden Ability is the Iron Fist Ability, which increases the base power of its punching-based moves by 20%
Gurdurr is in the Human-Like Egg Group, and its Egg will take approximately 5,120 steps to hatch. It takes Gurdurr 1,059,860 Experience Points to reach Level 100.
Gurdurr takes the appearance of a small construction worker carrying an I-Beam over its head like it was doing a Military Press.
Gurdurr doesn't have any distinguishable characteristics to help differentiate between male and female.
Gurdurr appears at the Tech Area's Train Depot in PokéPark 2: Wonders Beyond. It can be befriended by defeating it in a battle, after which you'll be able to call it into battle.
Gurdurr appears within the Fist Nation in Pokémon Conquest.
Trading Card Game
Gurdurr is listed as an Uncommon Card in the Black&White, Noble Victories, Dark Explorers, Plasma Storm and XY sets.
Gurdurr has yet to make an appearance in the Movies.
Gurdurr's Manga Information is unknown as of writing.
Gurdurr is in the Neverused (NU) tier of competitive battling. Gurdurr can match up relatively well against top tier threats due to its solid typing and bulk. With STAB Drain Punch to heal itself and a nice priority attack in Mach Punch to hit common Normal and Dark-types like Kangaskhan and Shiftry. It is best used as a bulky attacker that runs its STAB attacks alongside Knock Off and can be used as a either a Bulk Up tank or have an extra coverage attack in Stone Edge to hit certain Flying-types. Gurdurr's main problem is that common Psychic-types and strong special attackers can target its lower Special Defense stat and give it major problems. Gurdurr's lackluster Speed is also an issue, as it is somewhat reliant on Mach Punch to hit faster attackers and can be worn down rather easily due to its Speed stat and lack of reliable recovery.
Gurdurr is also viable in the Rarelyused (RU) tier of competitive battling. With good bulk thanks to Eviolite, Gurdurr can take on numerous threats in the RU tier. A great boosting move in Bulk Up gives it the ability to act as a hard hitting tank with a solid STAB attack in Drain Punch to heal itself. Gurdurr also has access to Mach Punch, a useful priority attack that ensures that it will not be completely hampered by its low Speed stat. Knock Off gives Gurdurr the ability to hit Psychic and Ghost-types super effectively and gives it good neutral coverage, with Fairy-types being the only ones not hit effectively by Gurdurr. Guts as an ability allows for it to not be as vulnerable to status ailments like burn. However, Gurdurr suffers in regards to its low Special Defense even after an Eviolite boost, which means that certain special attackers can dish out heavy damage against it. It is also heavily reliant on Eviolite to set up with Bulk Up, so it can be highly problematic if it loses its Eviolite to a Knock Off or Trick.
Via Move Tutor (Black2/White2)
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