Upon use of Hail, the weather on the battlefield changes to hail for five turns (eight turns if the user is holding a Icy Rock). Hail has many different effects on the battlefield and the Pokémon in it.
Hail causes all Pokémon that are not Ice-Type to lose 6.25% of their HP each turn.
Blizzard will always hit and has a 30% chance to hit through Protect or Detect; Moonlight, Morning Sun and Synthesis all restore 25% of the user's HP; Weather Ball has its Base Power doubled and becomes the Ice type.
Pokémon with the Forecast Ability become the Ice-Type; Pokémon with the Ice Body ability heal 6.25% of their HP each turn; Pokémon with the Snow Cloak ability have their Evasion increased by 20%. Pokémon with the Magic Guard or Overcoat Abilities will be immune to taking any damage from Hail regardless of type.
In game, if the Pokémon with Snow Cloak is in the first slot of your party the chances of finding a Wild Pokémon decrease by 50%.
Hail can also be activated if a Pokémon with Snow Warning is sent into the battlefield. In this case, the hail lasts until another weather condition is activated through Generation V. Starting in Generation VI Hail that is activated by using Snow Warning will also last for five turns.
Pokémon that Learn this Move via Level-Up
Pokémon that Learn this Move via TM07
Pokémon that Learn this Move via Sketch
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