| Type | Power | Accuracy | PP | Priority | Damage |
|---|---|---|---|---|---|
| |
Varies | 100% | 15 | -- | |
Hidden Power is a very unique move, in that it does not have a set type or base power. These two values are determined by the IVs of the Pokémon using it. Since IVs are hard to calculate (or even impossible in some circumstances), players often have trouble finding out the power and type of this strange move.
If the IVs of the Pokémon with hidden power are not known, type can be found, but the power can only be estimated. To find the type, simply use hidden power on a Kecleon, whose Color Change will alter its type to hidden power's. Alternatively, you can use hidden power on a wide range of Pokemon and find the type by determining what it is super effective/not very effective against. The power can be estimated by attacking Pokémon with a known special defense stat and re-arranging the Damage calculation formula. Note that many samples must be taken to eliminate the random component of the damage calculation.
If the IVs of the Pokémon with hidden power are known, the following formulas can be used:
Contents |
[edit] Determining Type
Type = (HP + Atk + Def + Spe + Sp.Atk + Sp.Def) * 15 / 63
Where:
HP = 1 Atk = 2 Def = 4 Spe = 8 Sp.Atk = 16 Sp.Def = 32
Note that these values can only be used if the IV in that stat is odd. If they are even, the value used is 0
Then, after rounding down the result, refer to the following table to find the type
| Result | Type |
|---|---|
| 0 | Fighting |
| 1 | Flying |
| 2 | Poison |
| 3 | Ground |
| 4 | Rock |
| 5 | Bug |
| 6 | Ghost |
| 7 | Steel |
| 8 | Fire |
| 9 | Water |
| 10 | Grass |
| 11 | Electric |
| 12 | Psychic |
| 13 | Ice |
| 14 | Dragon |
| 15 | Dark |
[edit] Determining Power
The power calculation uses a similar formula
Power = (HP + Atk + Def + Spe + Sp.Atk + Sp.Def) * (40 / 63) + 30
Where:
HP = 1 Atk = 2 Def = 4 Spe = 8 Sp.Atk = 16 Sp.Def = 32
Note that these values can only be used if the IV in that stat has a remainder of 2 or 3 after dividing it by 4 (that is, IV mod 4 is 2 or 3). If the remainder is anything other than 2 or 3 (that is, IV mod 4 is 1 or 0) the value used is 0.
[edit] Example
For example, take a Pokémon with the following IVs
HP: 30 Atk: 31 Def: 31 Spe: 30 Sp.Atk: 30 Sp.Def: 31
To determine the type, the following values would be used (odd Atk, Def and Sp.Def)
Type = (0 + 2 + 4 + 0 + 0 + 32) *15 /63
= (38)*15 / 63
= 9.048
= 9 (note the round down)
After reading off the chart, the Pokemon is found to have a HP type of water
To determine the Power, the following values would be used (31 mod 4 = 3, 30 mod 4 = 2, so all values are used)
Power = (1 + 2 + 4 + 8 + 16 + 32) * (40 / 63) + 30
= (63)*(40 / 63) + 30
= 40 + 30
= 70
So the Hidden power would be Water, with 70 power, not bad :)





