There are three different types of attacks; physical, status, and special.
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[edit] Physical
A physical move is one in which the user uses its physical strength in order to damage its foes. Damage dealt by a physical move depends on both the Attack stat of the attacking Pokémon and the Defense stat of the defending Pokémon. It is notable that while most physical moves contact their target(s), physical and contacting moves are not the same: an example is Earthquake, which, despite being physical, does not require that the user make contact with the target.
Before Generation IV, damaging moves of the following elemental types are physical moves:
In Generation IV most damaging moves of the preceding types are Physical moves, and most Dark moves are also physical. Also, damaging Ice moves are evenly split between physical and special.
[edit] Status
A status move is a move that, in the Pokémon games, does no direct damage, but instead causes a weather condition, status effect, or raises or lowers the Statistics of a Pokémon during battle. This includes also other attacks which cannot be categorized under physical moves and special moves because of their unique or nearly-unique effects, such as Destiny Bond, Splash, and Recover.
The majority of Normal and Psychic moves as well as the move that was the only Unknown move prior to being classified as a Ghost-Type move for Generation V, Curse, are in this category. Very few moves of most other types are status moves: the Dragon type only features one status move, while types such as Fire, Fighting, and Steel only feature two status moves each.
[edit] Special
A special move is one in which the user does not necessarily have to make contact with its opponent in order to deal damage. In Generation I, special moves cause damage as a function of the Special stats of the two battling Pokémon. In Generation II and Generation III, special moves deal damage as a function of the Special Attack stat of the attacking Pokémon and the Special Defense stat of the defending Pokémon. It is notable that while most special moves do not contact their target(s), special and non-contacting moves are not the same: an example is Grass Knot, which, despite being special, requires that the user make contact with the target.
Before Generation IV, damaging moves of the following types are special moves:
In Generation IV most damaging moves of the preceding types are special moves, except for Dark, which has only one special move (Dark Pulse), and Ice which is evenly split between physical and special.
[edit] Moves List
| Name | Type | Power | Accuracy | PP | Description |
|---|---|---|---|---|---|
| Absorb | Grass | 20 | 100 | 20 | Restores HP to the user equal to 25% of the damage of the attack. |
| Acid | Poison | 40 | 100 | 30 | Has a 10% of lowering both enemy Pokemon's Special Defense by one stage. |
| Acid Armor | Poison | – | – | 40 | Raises user's Defense by two stages. |
| Acupressure | Normal | – | – | 30 | Raises one of the user's stats at random by two stages. |
| Aerial Ace | Flying | 60 | – | 20 | Ignores any Evasion or Accuracy modifiers and will never miss the target. |
| Aeroblast | Flying | 100 | 95 | 5 | Has a high critical hit ratio. |
| Agility | Psychic | – | – | 30 | Raises user's Speed by two stages. |
| Air Cutter | Flying | 55 | 95 | 25 | Has a high critical hit ratio. |
| Air Slash | Flying | 75 | 95 | 20 | Has 30% of causing the target to Flinch. |
| Amnesia | Psychic | – | – | 20 | Raises user's Special Defense by two stages. |
| Ancientpower | Rock | 60 | 100 | 5 | Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage. |
| Aqua Jet | Water | 40 | 100 | 20 | An extremely fast attack that always strikes first, unless a Pokemon is using a similar move and has higher Speed. |
| Aqua Ring | Water | – | – | 20 | Restores a small amount of the user's HP between each turn. |
| Aqua Tail | Water | 90 | 90 | 10 | No effect other than damage. |
| Arm Thrust | Fighting | 15 | 100 | 20 | Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit. |
| Aromatherapy | Grass | – | – | 5 | Removes Poison, Burn, Freeze, Paralyze, and Sleep from all Pokemon in your party. |
| Assist | Normal | – | 100 | 20 | Uses a random attack from a random Pokemon in your party. |
| Assurance | Dark | 50 | 100 | 10 | Assurance's power is doubled if the target has already been attacked this turn |
| Astonish | Ghost | 30 | 100 | 15 | Has 30% of causing the target to Flinch. |
| Attack Order | Bug | 90 | 100 | 15 | Has a high critical hit ratio. |
| Attract | Normal | – | 100 | 15 | If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time. |
| Aura Sphere | Fighting | 90 | – | 20 | Ignores any Evasion or Accuracy modifiers and will never miss the target. |
| Aurora Beam | Ice | 65 | 100 | 20 | Has a 10% of lowering the target's Attack by one stage. |
| Avalanche | Ice | 60 | 100 | 10 | Avalanche's power is doubled if the target has already been attacked this turn |
| Barrage | Normal | 15 | 85 | 20 | Hits 2-5 times in a row. |
| Barrier | Psychic | – | – | 30 | Sharply raises users Defense. |
| Baton Pass | Normal | – | – | 40 | User switches out and all stat changes are passed on the the next Pokemon sent out. |
| Beat Up | Dark | 10 | 100 | 10 | All Pokemon in the party attack. |
| Belly Drum | Normal | – | – | 10 | Maximises users attack but sacrifices half of their maximum HP. |
| Bide | Normal | – | 100 | 10 | The user takes hits for 2 turns, then hits back using 2x the power. |
| Bind | Normal | 15 | 75 | 20 | Traps foe |
| Bite | Dark | 60 | 100 | 25 | Has 30% chance of making foe flinch. |
| Blast Burn | Fire | 150 | 90 | 5 | User must recharge on the next turn. |
| Blaze Kick | Fire | 85 | 90 | 10 | Has a high critical hit ratio. Has 10% chance of burning the foe. |
| Blizzard | Ice | 120 | 70 | 5 | Has a 10% chance of freezing the foe. |
| Block | Normal | – | 100 | 5 | Prevents foe from escaping. |
| Body Slam | Normal | 85 | 100 | 15 | Has a 30% chance of paralysing the foe. |
| Bone Club | Ground | 65 | 85 | 20 | Has a 10% chance of making the foe flinch. |
| Bone Rush | Ground | 25 | 80 | 10 | Hits 2-5 times in a row. |
| Bonemerang | Ground | 50 | 90 | 10 | The user throws the bone it's holding at the foe. It hits once going and then again coming back. |
| Bounce | Flying | 85 | 85 | 5 | A two turn attack that has a 30 chance of paralysing the foe. |
| Brave Bird | Flying | 120 | 100 | 15 | A powerful move that causes the user to take some damage too. |
| Brick Break | Fighting | 75 | 100 | 15 | Destroys Light Screen and Reflect before it even hits the target. |
| Brine | Water | 65 | 100 | 10 | Power doubles when the target is at 50% or less health. |
| Bubble | Water | 20 | 100 | 30 | It has a 9.8% chance of lowering the opponent's Speed by 1 level. |
| Bubblebeam | Water | 65 | 100 | 20 | It has a 9.8% chance of lowering the targets speed. |
| Bug Bite | Bug | 60 | 100 | 20 | If the opponent is holding a berry, the user eats it and gains it's effects. |
| Bug Buzz | Bug | 90 | 100 | 10 | It has a 10% chance of lowering the target's Special Defense. |
| Bulk Up | Fighting | – | – | 20 | Raises Attack and Defense |
| Bullet Punch | Steel | 40 | 100 | 30 | This move always strikes first. |
| Bullet Seed | Grass | 10 | 100 | 30 | Hits 2-5 times in a row. |
| Calm Mind | Psychic | – | – | 20 | Raises the users Special Attack and Special Defense. |
| Camouflage | Normal | – | 100 | 20 | The user's type is changed depending on its environment. |
| Captivate | Normal | – | 100 | 20 | If the foe is of the opposite gender, it's Special Attack is sharply lowered. |
| Charge | Electric | – | 100 | 20 | The user boost the power of the next electric move it uses. |
| Charge Beam | Electric | 50 | 90 | 10 | May raise the users Sp. Atk. |
| Charm | Normal | – | 100 | 20 | Lowers the opponent's Attack. |
| Chatter | Flying | 60 | 100 | 20 | May confuse the foe. |
| Clamp | Water | 35 | 75 | 10 | Does damage for 2-5 turns. |
| Close Combat | Fighting | 120 | 100 | 5 | Lowers the user's Defense and Sp. Def. |
| Comet Punch | Normal | 18 | 85 | 15 | Strikes 2-5 times in succession. |
| Confuse Ray | Ghost | – | 100 | 10 | Confuses the foe. |
| Confusion | Psychic | 50 | 100 | 25 | It has a 9.8% chance of confusing the opponent. |
| Constrict | Normal | 10 | 100 | 35 | It has a 9.8% chance of lowering the opponent's speed by 1 level. |
| Conversion | Normal | – | – | 30 | The user changes it's type to match one of it's moves. |
| Conversion 2 | Normal | – | 100 | 30 | The user changes it's type to make it resistant to the type of attack it last took. |
| Copycat | Normal | – | – | 20 | Copys the last move used. |
| Cosmic Power | Psychic | – | – | 20 | Raises Defense and Sp. Def. stats. |
| Cotton Spore | Grass | – | 85 | 40 | Lowers the opponent's speed. |
| Counter | Fighting | – | 100 | 20 | Inflicts double the damage of the last attack taken, given it was physical. |
| Covet | Normal | 40 | 100 | 40 | Steals the item the foe is holding. |
| Crabhammer | Water | 90 | 85 | 10 | High critical hit ratio. |
| Cross Chop | Fighting | 100 | 80 | 5 | Has a high critical hit ratio. |
| Cross Poison | Poison | 70 | 100 | 20 | Has a high critical hit ratio and may poison the foe. |
| Crunch | Dark | 80 | 100 | 15 | May lower the opponent's defense. |
| Crush Claw | Normal | 75 | 95 | 10 | May lower foe's defense. |
| Crush Grip | Normal | Varies | 100 | 5 | It is more powerful the more HP the opponent has left. |
| Curse | ??? | – | – | 10 | If used by a ghost Pokemon, the user will half it's own HP and put a damage inflicting curse on the foe. If used by any other type the user's speed will fall but it's attack and defense will rise. |
| Cut | Normal | 50 | 95 | 30 | Can be used to cut down small trees outside of battle. |
| Dark Pulse | Dark | 80 | 100 | 15 | May make the opponent flinch. |
| Dark Void | Dark | – | 80 | 10 | All foes are put to sleep. |
| Defend Order | Bug | – | – | 10 | Raises both Defense and Sp. Def. by one level. |
| Defense Curl | Normal | – | – | 40 | Raises defense by one level. |
| Defog | Flying | – | – | 15 | Clears away fog and the moves Light Screen, Reflect, Safeguard from the battle and it also lowers the foes evasion by one level. |
| Destiny Bond | Ghost | – | – | 5 | When this move is used, if the user faints, the foe that landed the knockout hit also faints. |
| Detect | Fighting | – | – | 5 | Prevents moves from hitting but may fail if used in succession. |
| Dig | Ground | 60 | 100 | 10 | Digs on the first turn and then releases the dig attack on the second turn. |
| Disable | Normal | – | 55 | 20 | Prevents the foe from using the move last used for several turns. |
| Discharge | Electric | 80 | 100 | 15 | It has a 30% chance of paralyzing the foe. |
| Dive | Water | 60 | 100 | 10 | The user dives underwater on the first turn, then hits on the next turn. |
| Dizzy Punch | Normal | 70 | 100 | 10 | It has a 20% chance of confusing the opponent. |
| Doom Desire | Steel | 120 | 85 | 5 | Two turns after this move is used, the user attacks the foe. |
| Double Hit | Normal | 35 | 90 | 10 | Hits twice in a row. |
| Double Kick | Fighting | 30 | 100 | 30 | Hits twice in a row. |
| Double Team | Normal | – | – | 15 | Riases the users evasiveness by one level. |
| Double-Edge | Normal | 120 | 100 | 15 | Also hurts the user. |
| Doubleslap | Normal | 15 | 85 | 10 | Hits the foe 2-5 times in a row. |
| Draco Meteor | Dragon | 140 | 90 | 5 | The users Sp. Atk is also reduced. |
| Dragon Claw | Dragon | 80 | 100 | 15 | The user slashes at the foe with huge, sharp claws. |
| Dragon Dance | Dragon | – | – | 20 | Boosts the user's attack and speed stats. |
| Dragon Pulse | Dragon | 90 | 100 | 10 | The user attacks with a shock wave from it's mouth. |
| Dragon Rage | Dragon | – | 100 | 10 | Always inflicts 40HP worth of damage. |
| Dragon Rush | Dragon | 100 | 75 | 10 | May make the target flinch. |
| Dragonbreath | Dragon | 60 | 100 | 20 | Has a 30% chance of paralyzing the foe. |
| Drain Punch | Fighting | 60 | 100 | 5 | The user's HP is restored by half the damage taken by the target. |
| Dream Eater | Psychic | 100 | 100 | 15 | It only works on a sleeping foe, but the users HP is restored by half the damage taken by the target. |
| Drill Peck | Flying | 80 | 100 | 20 | The user drills the opponent with it's beak. |
| Dynamicpunch | Fighting | 100 | 50 | 5 | If it hits it has a 100% chance of confusing the target. |
| Earth Power | Ground | 90 | 100 | 10 | May low the opponents Sp. Def. |
| Earthquake | Ground | 100 | 100 | 10 | Earthquake hits all Pokemon in the battle except the user, it does double damage on a Pokemon that is using Dig |
| Egg Bomb | Normal | 100 | 75 | 10 | The user throws and egg at the opponent. |
| Embargo | Dark | – | 100 | 15 | Prevents the foe from using it's held item for 5 turns, it also prevent the trainer from using items on it. |
| Ember | Fire | 40 | 100 | 25 | Has a 9.8% chance of burning the opponent. |
| Encore | Normal | – | 100 | 5 | Makes the target use the move it last used for 2-6 turns. |
| Endeavor | Normal | – | 100 | 5 | A move that cuts down the foe's HP to equal the user's HP. |
| Endure | Normal | 0 | 0 | 10 | The user endures any attack, leaving 1 HP. May fail if used in succession. |
| Energy Ball | Grass | 80 | 100 | 10 | Has a 10% chance of lowering the targets Sp. Def. |
| Eruption | Fire | 150 | 100 | 5 | The lower the user's HP the less amount of damage done. |
| Explosion | Normal | 250 | 100 | 5 | The user faints upon using this move. |
| Extrasensory | Psychic | 80 | 100 | 30 | May make the foe flinch. |
| Extremespeed | Normal | 80 | 100 | 5 | Always strikes first. |
| Facade | Normal | 70 | 100 | 20 | It's base power is doubled if the user is poisoned, paralyzed or burned. |
| Faint Attack | Dark | 60 | – | 20 | Hits without fail. |
| Fake Out | Normal | 40 | 100 | 10 | Causes the opponent to flinch, only works on the first turn that the user's in battle. |
| Fake Tears | Dark | – | 100 | 20 | Lowers Special Defense |
| False Swipe | Normal | 40 | 100 | 40 | The foe is always left with at least 1 HP. |
| Featherdance | Flying | – | 100 | 15 | Sharply lowers the opponent's attack. |
| Feint | Normal | 50 | 100 | 10 | Only works if the foe users Protect or Detect |
| Fire Blast | Fire | 120 | 85 | 5 | Has a 10% chance of burning the foe. |
| Fire Fang | Fire | 65 | 95 | 15 | It may burn the foe or make it flinch. |
| Fire Punch | Fire | 75 | 100 | 15 | Has a 10% chance of burning the foe. |
| Fire Spin | Fire | 15 | 70 | 15 | Hurts the foe for 2-5 turns. |
| Fissure | Ground | – | 30 | 5 | A one-hit KO move, but it will not work on an opponent of a higher level. |
| Flail | Normal | – | 100 | 15 | It's power increases with the less HP the user has. |
| Flame Wheel | Fire | 60 | 100 | 25 | It has a 10% chance of burning the opponent. |
| Flamethrower | Fire | 95 | 100 | 15 | It has a 10% chance of burning the opponent. |
| Flare Blitz | Fire | 120 | 100 | 15 | A move that also hurts the user by 25% of the damage that the opponent took. It also has a 10% chance of burning the opponent. |
| Flash | Normal | – | 70 | 20 | Decreases the opponents accuracy. |
| Flash Cannon | Steel | 80 | 100 | 10 | It has a 10% chance of lowering the target's Special Defense. |
| Flatter | Dark | – | 100 | 15 | Raises the target's Special Attack, but confuses it also. |
| Fling | Dark | Varies | 100 | 10 | Its power varies depending on the item flung. |
| Fly | Flying | 70 | 95 | 15 | The user flies up high on the first turn, then attacks on the next. |
| Focus Blast | Fighting | 120 | 70 | 5 | May lower the opponents Special Defense. |
| Focus Energy | Normal | – | – | 30 | Raises the user's critical hit ratio. |
| Focus Punch | Fighting | 150 | 100 | 20 | The user stores up energy on the first turn and attacks on the second, it will fail however if the user is hit before the second turn. |
| Follow Me | Normal | – | 100 | 20 | All foes attack the user. |
| Force Palm | Fighting | 60 | 100 | 10 | May paralyse the foe. |
| Foresight | Normal | – | 100 | 40 | Allows the user to hit ghost Pokemon with normal and fighting type moves. It enables the user to hit an evasive foe. |
| Frenzy Plant | Grass | 150 | 90 | 5 | The user cannot attack the next turn. |
| Frustration | Normal | – | 100 | 20 | The less the user likes it's trainer the more powerful the move. |
| Fury Attack | Normal | 15 | 85 | 20 | Hit's the target 2-5 times in succession. |
| Fury Cutter | Bug | 10 | 95 | 20 | Gains power if used successfully in succession. |
| Fury Swipes | Normal | 18 | 80 | 15 | Hit's the target 2-5 times in succession. |
| Future Sight | Psychic | 80 | 90 | 15 | Two turns after the move is used, the opponent is finally hit. |
| Gastro Acid | Poison | – | 100 | 10 | The effects of the opponent's ability are eliminated. |
| Giga Drain | Grass | 60 | 100 | 5 | The user's HP is restored by half the damage taken by the target. |
| Giga Impact | Normal | 150 | 90 | 5 | The user must rest on the next turn. |
| Glare | Normal | – | 75 | 30 | Paralyses the opponent. |
| Grass Knot | Grass | Varies | 100 | 20 | The amount of damage done depends on the foe's weight. |
| Grasswhistle | Grass | – | 55 | 15 | Puts the target to sleep. |
| Gravity | Psychic | – | – | 5 | Disables the use of moves that allow the user to go into the air and moves that require levitation. Also stops a flying type's immunity to ground moves. |
| Growl | Normal | – | 100 | 40 | Lowers the target's attack. |
| Growth | Normal | – | – | 40 | Raises the user's Sp. Atk. |
| Grudge | Ghost | – | 100 | 5 | If the user faints, the PP of the move used to knock it out gets fully depleted. |
| Guard Swap | Psychic | – | – | 10 | The user switches it's current defense and Special Defense stat with the foes. |
| Guillotine | Normal | – | 30 | 5 | A one-hit KO that will not affect a Pokemon with a higher level than the users. |
| Gunk Shot | Poison | 120 | 70 | 5 | May poison the target. |
| Gust | Flying | 40 | 100 | 35 | Does double damage on a foe that is either using fly or bounce |
| Gyro Ball | Steel | Varies | 100 | 5 | The faster the opponent and the slower the user the greater the damage done. |
| Hail | Ice | – | – | 10 | Lasts for 5 turns, in this space blizzard becomes 100% accurate and all non ice types take damage. |
| Hammer Arm | Fighting | 100 | 90 | 10 | Causes recoil damage to the user. |
| Harden | Normal | – | – | 30 | Defense is raise by 1 level |
| Haze | Ice | – | – | 30 | Haze resets the stat levels of all Pokémon in battle to 0. |
| Head Smash | Rock | 150 | 80 | 5 | The user takes 1/2 the damage inflicted as recoil damage. |
| Headbutt | Normal | 70 | 100 | 15 | Has a 30% of making the opponent flinch. |
| Heal Bell | Normal | – | – | 5 | The user and the party of the user are cured of, sleep, poison, paralysis, freeze and burn. |
| Heal Block | Psychic | – | 100 | 15 | It prevents the foe from restoring HP for five turns. |
| Heal Order | Bug | – | – | 10 | The user regains up to half of its max HP. |
| Healing Wish | Psychic | – | – | 10 | The user faints but restores the HP of and removes status problems from the next Pokémon sent out. |
| Heart Swap | Psychic | – | – | 10 | The user switches stat changes with the foe. |
| Heat Wave | Fire | 100 | 90 | 10 | Has a 10% chance of burning the foe. |
| Helping Hand | Normal | – | 100 | 20 | Boosts the power of an ally's attack in a double battle. |
| Hi Jump Kick | Fighting | 85 | 90 | 20 | If the move misses the user is hit with recoil damage. |
| Hidden Power | Normal | – | 100 | 15 | It's power depends on the Pokemon using it. |
| Horn Attack | Normal | 65 | 100 | 25 | Horn Attack only does damage. |
| Horn Drill | Normal | – | 30 | 5 | A one-hit KO attack that will not work if the target is of a higher level than the user. |
| Howl | Normal | – | – | 40 | The user's attack is raised. |
| Hydro Cannon | Water | 150 | 90 | 5 | The user has to rest on the next turn. |
| Hydro Pump | Water | 120 | 80 | 5 | Hydro Pump only does a great deal of damage. |
| Hyper Beam | Normal | 150 | 90 | 5 | The user has to rest on the next turn. |
| Hyper Fang | Normal | 80 | 90 | 15 | Has a 10% chance of making the target flinch. |
| Hyper Voice | Normal | 90 | 100 | 10 | Hyper Voice only does damage. |
| Hypnosis | Psychic | – | 60 | 20 | Puts the target to sleep. |
| Ice Ball | Ice | 30 | 90 | 20 | The user attacks for 2-5 turns, it's base power gets stronger every time the move effectively hits. |
| Ice Beam | Ice | 95 | 100 | 10 | Has a 10% chance of freezing instead. |
| Ice Fang | Ice | 65 | 95 | 15 | May freeze the foe or make it flinch. |
| Ice Punch | Ice | 75 | 100 | 15 | It has a 10% chance of freezing the foe. |
| Ice Shard | Ice | 40 | 100 | 30 | This move always goes first. |
| Icicle Spear | Ice | 10 | 100 | 30 | Attacks 2-5 times in a row. |
| Icy Wind | Ice | 55 | 95 | 15 | May lower the target's speed. |
| Imprison | Psychic | – | 100 | 10 | Stops the target from using moves known by both it and the user. |
| Ingrain | Grass | – | 100 | 20 | The user lays roots to restore HP after each turn, however the user cannot be switched out. |
| Iron Defense | Steel | – | – | 15 | Raises the user's defense. |
| Iron Head | Steel | 80 | 100 | 15 | May make the target flinch. |
| Iron Tail | Steel | 100 | 75 | 15 | May lower the target's defense stat. |
| Judgment | Normal | 100 | 100 | 10 | It's type depends on the kind of plate held by the user. |
| Jump Kick | Fighting | 70 | 95 | 25 | If the move misses the user hurts itself. |
| Karate Chop | Fighting | 50 | 100 | 25 | Has a high critical hit ratio. |
| Kinesis | Psychic | – | 80 | 15 | Lowers the opponents accuracy by one level. |
| Knock Off | Dark | 20 | 100 | 20 | Prevents the target from using it's hold item in battle. |
| Last Resort | Normal | 130 | 100 | 5 | This move can only be used if the user has no other moves left. |
| Lava Plume | Fire | 80 | 100 | 15 | Has a 30% chance of burning the foe. |
| Leaf Blade | Grass | 70 | 100 | 15 | Has a high critical hit ratio. |
| Leaf Storm | Grass | 140 | 90 | 5 | Lowers the users Sp. Atk. |
| Leech Life | Bug | 20 | 100 | 15 | The user's HP is restored by half the damage taken by the target. |
| Leech Seed | Grass | – | 90 | 10 | Steals some HP from the foe to heal the user on every turn. |
| Leer | Normal | – | 100 | 30 | Reduces the targets defense. |
| Lick | Ghost | 20 | 100 | 30 | Has a 30% chance of paralysing the foe. |
| Light Screen | Psychic | – | 0 | 30 | Supresses the ammount of damage the user takes from Special moves for 5 turns |
| Lock-On | Normal | – | 100 | 5 | The next move will always hit unless Protect or Detect are used. |
| Lovely Kiss | Normal | – | 75 | 10 | Confuses the target. |
| Low Kick | Fighting | – | 100 | 20 | The heavier the target the more damage caused. |
| Lucky Chant | Normal | – | – | 30 | Prevents the foe from landing a critical hit. |
| Lunar Dance | Psychic | – | – | 10 | The user faints but the status ailments and the HP of the user that takes it's place will be restored. |
| Luster Purge | Psychic | 70 | 100 | 5 | It may also lower the target's Sp. Def stat. |
| Mach Punch | Fighting | 40 | 100 | 30 | Always strikes first. |
| Magic Coat | Psychic | – | 100 | 15 | I t prevents moves that cause a status ailment. |
| Magical Leaf | Grass | 60 | – | 20 | This attack will never miss unless the target uses Protect or Detect. |
| Magma Storm | Fire | 120 | 70 | 5 | Hurts the target for 2-5 turns. |
| Magnet Bomb | Steel | 60 | – | 20 | This attack will never miss unless the target uses Protect or Detect. |
| Magnet Rise | Electric | – | – | 10 | The user becomes immune to Ground-type attacks for five turns. |
| Magnitude | Ground | – | 100 | 30 | The power of this move varies. |
| Me First | Normal | – | – | 20 | If attacked by an offensive move the user copies the move and uses it with greater power, only works if the user is faster than the foe. |
| Mean Look | Normal | – | 100 | 5 | Prevents the target from escaping in a wild batttle or switching out. |
| Meditate | Psychic | – | – | 40 | Raises the user's attack. |
| Mega Drain | Grass | 40 | 100 | 10 | Up to 50% of the damage done to the opponent is restored to the user |
| Mega Kick | Normal | 120 | 75 | 5 | This move only does damage. |
| Mega Punch | Normal | 80 | 85 | 20 | This move only does damage. |
| Megahorn | Bug | 120 | 85 | 10 | This move only does damage. |
| Memento | Dark | – | 100 | 10 | The user faints but the targets Sp. Atk and Attack are sharply lowered. |
| Metal Burst | Steel | Varies | 100 | 10 | Metal Burst returns 1.5 times the damage dealt by the target's last attack. |
| Metal Claw | Steel | 50 | 95 | 35 | May raise the users Attack. |
| Metal Sound | Steel | – | 85 | 40 | Sharply lowers the targets Sp Defense. |
| Meteor Mash | Steel | 100 | 85 | 10 | May raise the user's attack stat. |
| Metronome | Normal | – | – | 10 | Randomly uses any Pokemon move other than itself and struggle. |
| Milk Drink | Normal | – | – | 10 | Restores up to 50% of the user's max HP. |
| Mimic | Normal | – | 100 | 10 | Randomly copies one of the target's moves and it's max HP and makes it usable for the rest of the battle. |
| Mind Reader | Normal | – | 100 | 5 | The user's next move will not miss unless the user uses Protect or Detect or has switched out. |
| Minimize | Normal | – | – | 20 | Raises the users evasiveness. |
| Miracle Eye | Psychic | – | – | 40 | Allows Psychic type moves to hit Dark type foes. |
| Mirror Coat | Psychic | – | 100 | 20 | If the target last used a special move on the foe the moves power will be doubled and sent back. |
| Mirror Move | Flying | – | – | 20 | The user attacks the foe with the last move the foe used. |
| Mirror Shot | Steel | 65 | 85 | 10 | May also lower the target's accuracy. |
| Mist | Ice | – | – | 30 | Prevents the party's stats from being lowered for 5 turns. |
| Mist Ball | Psychic | 70 | 100 | 5 | May lower the target's Sp. Attack. |
| Moonlight | Normal | – | – | 5 | Restores up to half the user's max HP, the ammount restored depends on the weather. |
| Morning Sun | Normal | – | – | 5 | Restores up to half the user's max HP, the ammount restored depends on the weather. |
| Mud Bomb | Ground | 65 | 85 | 10 | May lower the target's accuracy. |
| Mud Shot | Ground | 55 | 95 | 15 | May lower the target's speed. |
| Mud Sport | Ground | – | 100 | 15 | The effestiveness of Electric type moves on the user will be lowered. |
| Muddy Water | Water | 95 | 85 | 10 | May also lower the foe's accuracy. |
| Mud-Slap | Ground | 20 | 100 | 10 | May also lower the user's accuarcy. |
| Nasty Plot | Dark | – | – | 20 | Raises the user's Sp. Atk. stat. |
| Natural Gift | Normal | Varies | 100 | 15 | The user sttacks using the berry it's holding, the move's type and power rely on the type of berry. |
| Nature Power | Normal | – | 95 | 20 | The moves type and power depend on the user's enviroment. |
| Needle Arm | Grass | 60 | 100 | 15 | It may make the foe flinch. |
| Night Shade | Ghost | – | 100 | 15 | The target is inflicted with damage equal to it's level. |
| Night Slash | Dark | 70 | 100 | 15 | It has a 12.5% of landing a critical hit. |
| Nightmare | Ghost | – | 100 | 15 | Damage is inflicted on a sleeping foe every turn. |
| Octazooka | Water | 65 | 85 | 10 | May lower the target's accuracy stat. |
| Odor Sleuth | Normal | – | 100 | 40 | Enables the user to hit a ghost type with any move, also allows it to hit an evasive foe. |
| Ominous Wind | Ghost | 60 | 100 | 5 | May raise all the user's stats at once. |
| Outrage | Dragon | 90 | 100 | 15 | The user attacks for 2-3 turns then becomes confused. |
| Overheat | Fire | 140 | 90 | 5 | Sharply lowers the user's Sp. Atk stat. |
| Pain Split | Normal | – | 100 | 20 | The two Pokemon's HP stats are added together and then devided by two so that the damage is shared out equally between the two Pokemon |
| Pay Day | Normal | 40 | 100 | 20 | Generates money. The amount of money gained is the level of the user pokemon, times 10. |
| Payback | Dark | 50 | 100 | 10 | Power is doubled if the user attacks after the foe. |
| Peck | Flying | 35 | 100 | 35 | Peck does damage only. |
| Perish Song | Normal | – | – | 5 | The user and any Pokemon that hear the move faint in three turns if the are not switched out. |
| Petal Dance | Grass | 70 | 100 | 20 | The user attacks for 2-3 turns then becomes confused. |
| Pin Missile | Bug | 14 | 85 | 20 | The user attacks for 2-5 turns. |
| Pluck | Flying | 60 | 100 | 20 | The move's power is doubled if the foe is holding a berry. |
| Poison Fang | Poison | 50 | 100 | 15 | May badly poison the foe. |
| Poison Gas | Poison | – | 55 | 40 | Poisons the foe. |
| Poison Jab | Poison | 80 | 100 | 20 | May also poison the foe. |
| Poison Sting | Poison | 15 | 100 | 35 | May also poison the foe. |
| Poison Tail | Poison | 50 | 100 | 25 | Has a high critical-hit ratio and may poison also the foe. |
| Poisonpowder | Poison | – | 75 | 35 | Poisons the foe. |
| Pound | Normal | 40 | 100 | 35 | Pound does little damage. |
| Powder Snow | Ice | 40 | 100 | 25 | May also freeze the foe. |
| Power Gem | Rock | 70 | 100 | 20 | This move only does damage. |
| Power Swap | Psychic | – | – | 10 | The user switches it's current Attack and Sp. Atk stats with the foe's. |
| Power Trick | Psychic | – | – | 10 | The user switches it's current Attack Stat with it's current Defense stat. |
| Power Whip | Grass | 120 | 85 | 10 | Only does alot of damage. |
| Present | Normal | – | 90 | 15 | May either hurt ir heal the foe. |
| Protect | Normal | – | – | 10 | Prevents any move from hitting the foe, except Feint, may fail if used in succession. |
| Psybeam | Psychic | 65 | 100 | 20 | Might confuse the opponent. |
| Psych Up | Normal | – | – | 10 | The user copies the foe's stat changes. |
| Psychic (move) | Psychic | 90 | 100 | 10 | May confuse the foe. |
| Psycho Boost | Psychic | 140 | 90 | 5 | Reduses the user's Sp. Atk stat. |
| Psycho Cut | Psychic | 70 | 100 | 20 | Has a high critical-hit ratio. |
| Psycho Shift | Psychic | – | 90 | 10 | The user transfers it's status problem onto the target. |
| Psywave | Psychic | – | 80 | 15 | Does a varying ammount of damage. |
| Punishment | Dark | Varies | 100 | 5 | The power increases with the more sta changing move the foe uses. |
| Pursuit | Dark | 40 | 100 | 20 | Inflicts double damage if the foe is switching out. |
| Quick Attack | Normal | 40 | 100 | 30 | Permits attack before opponent, regardless of Speed. |
| Rage | Normal | 20 | 100 | 20 | The more the user is hit in battle, the stronger the move. |
| Rain Dance | Water | – | – | 5 | Makes it rainy, enhancing some moves. |
| Rapid Spin | Normal | 20 | 100 | 40 | Frees the user from Bind, Clamp, Fire Spin, Leech Seed, Magma Storm, Sand Tomb, Spikes, Stealth Rock, Toxic Spikes, Whirlpool, and Wrap. |
| Razor Leaf | Grass | 55 | 95 | 25 | Has a high critical-hit ratio. |
| Razor Wind | Normal | 80 | 100 | 10 | A two turn attack with a high critical-hit ratio. |
| Recover | Normal | – | – | 20 | The user regains HP. |
| Recycle | Normal | – | 100 | 10 | The user recycles an item that it has used in battle so it can be used again. |
| Reflect | Psychic | – | – | 20 | Raises Defense. |
| Refresh | Normal | – | 100 | 20 | The user cure's it-self from Burn, Poison, or Paralysis. |
| Rest | Psychic | – | – | 10 | Fully heals HP and status effects, but induces sleep. |
| Return | Normal | – | 100 | 20 | The more the user likes it's trainer the more powerful the move. |
| Revenge | Fighting | 60 | 100 | 10 | The power is doubled if the user takes damage in the same turn. |
| Reversal | Fighting | – | 100 | 15 | The less HP the user has the stronger the attack. |
| Roar | Normal | – | 100 | 20 | The foe is forced to switch out with another Pokemon, in the wild the battle ends. |
| Roar of Time | Dragon | 150 | 90 | 5 | The user must rest next turn. |
| Rock Blast | Rock | 25 | 80 | 10 | The user hits 2-5 times in succession. |
| Rock Climb | Normal | 90 | 85 | 20 | Has a 20% chance of confusing the foe. |
| Rock Polish | Rock | – | – | 20 | Raises the user's Speed stat. |
| Rock Slide | Rock | 75 | 90 | 10 | May cause the foe to flinch. |
| Rock Smash | Fighting | 20 | 100 | 15 | May also lower the foe's Defence stat. |
| Rock Throw | Rock | 50 | 90 | 15 | Only does damage. |
| Rock Tomb | Rock | 50 | 80 | 10 | May lower the target's speed. |
| Rock Wrecker | Rock | 150 | 90 | 5 | The user cannot move next turn. |
| Role Play | Psychic | – | 100 | 10 | The user copies the foe's ability. |
| Rolling Kick | Fighting | 60 | 85 | 15 | Has a 30% chance of making the foe flinch. |
| Rollout | Rock | 30 | 90 | 20 | The user hits the foe continously over five turns, each time the move hits it's power increases. |
| Roost | Flying | – | – | 10 | The user regains HP. |
| Sacred Fire | Fire | 100 | 95 | 5 | Has a 50% chance of burning the foe. |
| Safeguard | Normal | – | – | 25 | The user and it's party are protected from status problems for 5 turns. |
| Sand Tomb | Ground | 15 | 70 | 15 | The target is hurt for 2-5 turns. |
| Sand-Attack | Ground | – | 100 | 15 | Lowers accuracy. |
| Sandstorm | Rock | – | – | 10 | All non Ground, Rock and Steel type Pokemon are hurt for 5 turns. |
| Scary Face | Normal | – | 90 | 10 | The target's accuracy stat is lowered. |
| Scratch | Normal | 40 | 100 | 35 | It only does a little damage. |
| Screech | Normal | – | 85 | 40 | The target's Defence is sharply lowered. |
| Secret Power | Normal | 70 | 100 | 20 | It's added effects depend on the user's enviroment. |
| Seed Bomb | Grass | 80 | 100 | 15 | It only does damage. |
| Seed Flare | Grass | 120 | 85 | 5 | It may lower the foe's Special Defence stat. |
| Seismic Toss | Fighting | – | 100 | 20 | Deals damage equal to the user's own experience level. |
| Selfdestruct | Normal | 200 | 100 | 5 | Deals significant damage, but causes the user to faint. |
| Shadow Ball | Ghost | 80 | 100 | 15 | May lower the foe's Special Defence stat. |
| Shadow Claw | Ghost | 70 | 100 | 15 | It has a high critical hit ratio. |
| Shadow Force | Ghost | 120 | 100 | 5 | A two turn move that even hits if the target has used Protect or Detect. |
| Shadow Punch | Ghost | 60 | – | 20 | Never fails to hit. |
| Shadow Rush | N/A | – | Move only available to Shadow Pokémon. Lowers user's own HP and may engage Hyper Mode. | ||
| Shadow Sneak | Ghost | 40 | 100 | 30 | Always strikes first. |
| Sharpen | Normal | – | – | 30 | Raises the user's attack stat. |
| Sheer Cold | Ice | – | 30 | 5 | Low accuracy, but instantly defeats any Pokémon it hits. |
| Shock Wave | Electric | 60 |   | 20 | Never fails to hit. |
| Signal Beam | Bug | 75 | 100 | 15 | May confuse the foe. |
| Silver Wind | Bug | 60 | 100 | 5 | May raise all the user's stats at once. |
| Sing | Normal | – | 55 | 15 | Puts the target to sleep. |
| Sketch | Normal | – | – | 1 | Copies the last move used by the opponent and is replaced by it. |
| Skill Swap | Psychic | – | 100 | 10 | The user swaps it's ability with the target. |
| Skull Bash | Normal | 100 | 100 | 15 | A two turn move that raises the user's Defense and Sp. Defense for the duration of the move. |
| Sky Attack | Flying | 140 | 90 | 5 | A two turn attack with a high critical-hit ratio and may make the target flinch. |
| Sky Uppercut | Fighting | 85 | 90 | 15 | Even hits a foe using Fly |
| Slack Off | Normal | – | 100 | 10 | The user recovers up to half it's maximum HP. |
| Slam | Normal | 80 | 75 | 20 | Slam only does damage. |
| Slash | Normal | 70 | 100 | 20 | Has a high chance of achieving a critical hit. |
| Sleep Powder | Grass | – | 75 | 15 | Causes opponent to fall asleep. |
| Sleep Talk | Normal | – | – | 10 | Can only be used asleep. Randomly selects a move from the Pokémon's move set and uses it. |
| Sludge | Poison | 65 | 100 | 20 | May poison the foe. |
| Sludge Bomb | Poison | 90 | 100 | 10 | MAy poison the foe. |
| Smelling Salt | Normal | 60 | 100 | 10 | Does double damage on a paralysed foe but also cures them. |
| Smog | Poison | 20 | 70 | 20 | May poison the foe. |
| Smokescreen | Normal | – | 100 | 20 | Lowers the target's accuracy. |
| Snatch | Dark | – | 100 | 10 | Steals the effects of the status changing or healing move the target was about to use. |
| Snore | Normal | 40 | 100 | 15 | Only works while the user is asleep. |
| Softboiled | Normal | 0 | 100 | 10 | The user recovers up to half it's maximum HP. Can also be used to heal on the field. |
| Solarbeam | Grass | 120 | 100 | 10 | Charges, then fires on the next turn. In sunny weather, it fires on the first round. |
| Sonicboom | Normal | – | 90 | 20 | Always inflicts 20HP damage. |
| Spacial Rend | Dragon | 100 | 95 | 5 | Has a high critical-hit raito. |
| Spark | Electric | 65 | 100 | 20 | May paralyse the foe. |
| Spider Web | Bug | – | 100 | 10 | Prevents the target from escaping, however it's effect remains even after the user has switched out. |
| Spike Cannon | Normal | 20 | 100 | 15 | The target is hit 2-5 times in succession. |
| Spikes | Ground | – | – | 20 | Everytime a new pokemon is brought out on the field damage is done to it. |
| Spit Up | Normal | 100 | 100 | 10 | The user attacks with the power it has been storing up from Stockpile |
| Spite | Ghost | 0 | 100 | 10 | The target looses 4PP from the last move it used. |
| Splash | Normal | – | – | 40 | Has absolutly no effect. |
| Spore | Grass | – | 100 | 15 | Puts the target to sleep. |
| Stealth Rock | Rock | – | – | 20 | Hurts foes that switch into battle, type match-up is also in effect. |
| Steel Wing | Steel | 70 | 90 | 25 | May riase the user's Defense. |
| Stockpile | Normal | – | – | 10 | Stores energy till either Spit Up or Swallow is used, raises Defense and Sp. Def for the duration of the move. |
| Stomp | Normal | 65 | 100 | 20 | May make the target flinch. |
| Stone Edge | Rock | 100 | 80 | 5 | Has a high critical-hit ratio. |
| Strength | Normal | 80 | 100 | 15 | Enables the user to move heavy rocks outside of battle. |
| String Shot | Bug | – | 95 | 40 | Lowers the target's Speed. |
| Struggle | Normal | 50 | 100 | – | an only be used if the users other move have no PP left, also hurts the user. |
| Stun Spore | Grass | – | 75 | 30 | Paralyses the foe. |
| Submission | Fighting | 80 | 80 | 25 | Also hurts the user. |
| Substitute | Normal | – | – | 10 | The user sacrifices 1/4 of it's max HP, to make a substitute. The substitute then takes the damage. |
| Sucker Punch | Dark | 80 | 100 | 5 | The user attacks first, it will fail if the opponent is not going to attack the user. |
| Sunny Day | Fire | – | – | 5 | Raises the power of Fire tpy moves for 5 turns. |
| Super Fang | Normal | – | 90 | 10 | Cuts the opponent's HP in half. |
| Superpower | Fighting | 120 | 100 | 5 | Lowers the user's Attack and Defense. |
| Supersonic | Normal | – | 55 | 20 | Confuses the foe. |
| Surf | Water | 95 | 100 | 15 | Can be used on the field to cross bodies of water. |
| Swagger | Normal | – | 90 | 15 | Raises the foe's Attack but causes confusion. |
| Swallow | Normal | – | – | 10 | The user uses the power it stored in Stockpile to heal itself. |
| Sweet Kiss | Normal | – | 75 | 10 | Causes confusion. |
| Sweet Scent | Normal | – | 100 | 20 | Lowers the target's evasiveness. |
| Swift | Normal | 60 | – | 20 | Never fails to hit. |
| Switcheroo | Dark | – | 100 | 10 | The user switches it's held item with the foe's. |
| Swords Dance | Normal | – | – | 30 | Raises attack. |
| Synthesis | Grass | – | – | 5 | Restores up to half the user's max HP. |
| Tackle | Normal | 35 | 95 | 35 | Has no added effects. |
| Tail Glow | Bug | 0 | 100 | 20 | Raises Sp. Attack. |
| Tail Whip | Normal | 0 | 100 | 30 | Lowers Defense. |
| Tailwind | Flying | – | – | 30 | Raises the speed of the user and it's party for 5 turns. |
| Take Down | Normal | 90 | 85 | 20 | The user is also it by recoil damage. |
| Taunt | Dark | – | 100 | 20 | The target can only use attack moves for 2-4 turns. |
| Teeter Dance | Normal | – | 100 | 20 | Confuses all pokemon in play. |
| Teleport | Psychic | – | – | 20 | Allows the user to escape from wild Pokémon battles. |
| Thief | Dark | 40 | 100 | 10 | Does damage and also steals the targets hold item if the user has none. |
| Thrash | Normal | 90 | 100 | 20 | The user attacks for 2-3 turns then become confused. |
| Thunder | Electric | 120 | 70 | 10 | Can paralyse opposing Pokémon. Accuracy improves in rainy weather. |
| Thunder Fang | Electric | 65 | 95 | 15 | May paralyse and/or make the foe flinch. |
| Thunder Wave | Electric | – | 100 | 20 | Paralyses the opposing Pokémon. |
| Thunderbolt | Electric | 95 | 100 | 15 | May paralyse the foe. |
| Thunderpunch | Electric | 75 | 100 | 15 | May paralyse the foe. |
| Thundershock | Electric | 40 | 100 | 30 | May paralyse the foe. |
| Tickle | Normal | – | 100 | 20 | Reduces the target's Attack and Defense stats. |
| Torment | Dark | – | 100 | 15 | The target is unable to use the same move twice in a row. |
| Toxic | Poison | – | 85 | 10 | Badly poisons the foe. |
| Toxic Spikes | Poison | – | – | 20 | Lays spikes which badly poison any foe that switches in. |
| Transform | Normal | – | – | 10 | The user transforms into the foe, right down to even having the same moveset. |
| Tri Attack | Normal | 80 | 100 | 10 | May burn, freeze or paralyse the opponent. |
| Trick | Psychic | – | 100 | 10 | The user switches it's held item with the foe. |
| Trick Room | Psychic | – | – | 5 | The slower Pokemon goes first for 5 turns. |
| Triple Kick | Fighting | 10 | 90 | 10 | Hits three times in succession, it gets more powerful with each hit. |
| Trump Card | Normal | Varies | – | 5 | The fewer PP this move has the stronger it is. |
| Twineedle | Bug | 25 | 100 | 20 | Has a 20% chance of poisoning the foe. |
| Twister | Dragon | 40 | 100 | 20 | May cause the foe to flinch. |
| Uproar | Normal | 50 | 100 | 10 | Attacks and prevents sleep for 2-5 turns. |
| U-turn | Bug | 70 | 100 | 20 | The user does damage then switches out with the next Pokemon in waiting. |
| Vacuum Wave | Fighting | 40 | 100 | 30 | Always strikes first. |
| Vicegrip | Normal | 55 | 100 | 30 | Has no added effects. |
| Vine Whip | Grass | 35 | 100 | 10 | Has no added effects. |
| Vital Throw | Fighting | 70 | 100 | 10 | The user is forced to go last but the move never misses. |
| Volt Tackle | Electric | 120 | 100 | 15 | The user is hit with recoil damage. |
| Wake-Up Slap | Fighting | 60 | 100 | 10 | Does double damage on a sleeping foe but wakes them up. |
| Water Gun | Water | 40 | 100 | 25 | Has no added effects. |
| Water Pulse | Water | 60 | 100 | 20 | May confuse the foe. |
| Water Sport | Water | – | 100 | 15 | Weakens fire type moves. |
| Water Spout | Water | 150 | 100 | 5 | The less HP the user has the weaker the move's power. |
| Waterfall | Water | 80 | 100 | 15 | A HM move that can be used to climb waterfalls. |
| Weather Ball | Normal | 50 | 100 | 10 | It's power and type varie with the weather. |
| Whirlpool | Water | 15 | 70 | 15 | Does damage for 2-5 turns. |
| Whirlwind | Normal | – | 100 | 20 | Forces the target to switch out or the battle to end in the wild. |
| Will-O-Wisp | Fire | – | 75 | 15 | Burns the foe. |
| Wing Attack | Flying | 60 | 100 | 35 | Has no added effects. |
| Wish | Normal | – | 100 | 10 | At the end of the next turn, the user's HP will be restored by half. |
| Withdraw | Water | – | – | 40 | Raises Defense |
| Wood Hammer | Grass | 120 | 100 | 15 | The user is hit with recoil damage. |
| Worry Seed | Grass | – | 100 | 10 | Temporarily changes the foe's ability to Insomnia, thus preventing sleep. |
| Wrap | Normal | 15 | 85 | 20 | Hurts the foe for 2-5 turns. |
| Wring Out | Normal | Varies | 100 | 5 | The more HP the foe has the stronger the move. |
| X-Scissor | Bug | 80 | 100 | 15 | Has no added effect. |
| Yawn | Normal | – | 100 | 10 | Puts the target to sleep next turn. |
| Zap Cannon | Electric | 100 | 50 | 5 | Always paralyses. |
| Zen Headbutt | Psychic | 80 | 90 | 15 | It may make the target flinch. |






