Marshadow does not evolve and does not have a pre-evolved form.
Marshadow is in the Undiscovered Egg Group. It takes Marshadow 1,250,000 Experience Points to reach Level 100.
Marshadow can only be obtained in Pokémon Sun and Moon through a special event.
Marshadow is yet to appear in a spin-off game.
Trading Card Game
Marshadow is yet to appear in the Trading Card Game.
Marshadow is yet to appear in the anime.
Marshadow is yet to appear in the movies.
Marshadow is yet to appear in the manga.
Marshadow is in the Uber tier of competitive battling, where it stands out as one of the tier's best offensive Pokémon. It has an excellent offensive presence courtesy of its base 125 Attack and high base 125 Speed to back it up. This is further complemented by its Ghost/Fighting STAB combination, which is unresisted in the metagame, making it extremely difficult to wall. This makes it a terrific anti-offense Pokémon as it can truck through opposing teams with its wide coverage options alongside its Technician-boosted Shadow Sneak which gives it strong priority and makes it difficult to revenge kill. With its signature move Spectral Thief capable of stealing boosts from opposing Pokémon, Marshadow can serve as a nice check to boosting physical threats, especially Swords Dance Arceus formes whose priority Extreme Speed cannot hit Marshadow. With Spectral Thief and Marshadium Z, Marshadow can utilize Soul-Stealing 7-Star Strike, which acts as an extremely powerful nuke that destroys defensive cores. The best Marshadow set utilizes a Life Orb so that it can put its great coverage to full use without being too restricted by an item like Choice Band. It will commonly run Close Combat for an extremely powerful Fighting STAB attack, Spectral Thief as a Ghost STAB that has the convenience of stealing opposing boosts, Shadow Sneak for priority to take out faster Pokémon that would otherwise beat it like Mega Gengar and Deoxys-A, and the option of either Hidden Power Ice or Rock Tomb, which both take advantage of Technician. Hidden Power Ice OHKOes Mega Salamence and 2HKOes Zygarde-C, which cannot be done with Ice Punch when considering Intimidate pre-Mega evolution for Mega Salamence and also considering most Zygarde-Cs will invest fully in physical defense. Meanwhile, Rock Tomb takes care of Ho-oh without having to rely on Stealth Rock damage to weaken it while still hitting Mega Salamence for decent damage. While its Life Orb set is terrific against offensive teams, the Bulk Up set allows for Marshadow to assume a wallbreaking role, as it can utilize its signature Z-Move to overpower checks like Toxapex, defensive Ho-oh, Mega Sableye, Xerneas, and support Arceus formes. The Bulk Up set also uses Close Combat for perfect coverage, as well as either Shadow Sneak or Substitute to prevent itself from being too easily revenge killed.
However, all is not good for Marshadow. Marshadow's bulk leaves a lot to be desired, forcing it to rely on its immunities and free switches to be able to see the field. Marshadow's raw attacking power can also be a problem as it cannot overpower through everything in the metagame depending on its set. Marshadow has to choose between a great matchup against offense with a Life Orb set or a wallbreaking powerhouse with its Marshadium Z set, unable to be able to serve both roles at the same time. That said, Marshadow's incredible offensive prowess and revenge killing capabilities serve plenty of reason for it to find a home on many offensive teams.
Marshadow does not learn any Egg moves.
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