Pokéathlon


The Pokealthon is a new feature in Pokémon HeartGold and SoulSilver. This new event challenges you in your friendship and trust with your Pokemon. There are 5 courses, Speed, Power, Skill, Stamina and Jump. The owner of the whole thing is Magnus.

[edit] Speed Course

[edit] Hurdle Jump

In the Hurdle Jump, you control all 3 of your Pokémon at once as you have them reach the finish line as fast as possible while jumping over hurdles. It's best to keep an eye on all of your Pokémon as your score is determined by the combined amount of time it takes all of your Pokemon reach the finish line. Time the jumps just right, and you'll receive a Speed Boost as you continue down the course. If a Pokémon doesn't hit any hurdles, it could receive the No-Miss Bonus at the end of the competition which gives you 10 extra points per Pokémon.

Main Stats needed= Speed and Jump
Secondary Stats?= Skill

[edit] Pennant Capture

The Pennant Capture is regarded by many as the single hardest event of the Pokéathlon. In it, you must send out your Pokémon one at a time to collect flags on the course. You can only collect 9 flags at a time and once you have 9, come back to tally them up and tag in the next Pokémon. Be wary though, as you'll lose flags if another Pokémon runs into you from behind. You get 3 points per flag you bring back. Be wary of the time limit as any flags your Pokémon has will not be counted if it doesn't come back to the starting line before time expires. If the flags are being counted as time expires, then the rest will automatically be placed in your total.

Main Stats Needed= Speed and Skill
Secondary Stats?= Stamina and Power

[edit] Relay Run

This is the final event of the Speed Course. In it, you will have your Pokémon run an obstacle course as quickly and efficiently as possible. When a Pokémon gets tired, tap the switch button in the top left corner to bring in the next Pokémon. Try to avoid your opponents as you'll be stopped dead in your tracks if you run into them. There are also obstacles like sand and boulders to avoid as you race through the course. You get a point for each 0.1 mile you run. This is the longest event of the Speed Course time limit wise with a 90 second time limit.

Main Stats Needed= Speed and Stamina
Secondary Stats?= Power

[edit] Good Pokémon Choices for This Course

[edit] Power Course

[edit] Block Smash

This is the opening event of the Power Course. In this event, you have 30 seconds to break as many blocks as possible with your Pokémon. When your Pokémon begins getting fatigued, switch it out to send in a fresh one. Aim for the small crack on each block to break them faster. If your Pokémon becomes surrounded in red, you will be able to break blocks extremely quickly for a short period of time. When it ends, you will have to switch quickly as your Pokémon will get extremely tired while doing this. You get 1 point per block broken and it's only 30 seconds; making it the shortest of all Pokéathlon events.

Main Stats Needed= Power and Stamina
Secondary Stats?= None

[edit] Circle Push

This is the 2nd event of the Power Course and it is a Power Course only event. In it, you must guide your Pokémon into colored circles. There are 6 rounds and there will be less and less time to position all of your Pokémon in circles each round. Often times you'll need to push others out of the circle to get your Pokémon in. You don't have to have all of your Pokémon in the same circle, but the points for each individual Pokémon are added up for a team score.

Main Stats Needed= Power and Stamina
Secondary Stats?= Speed

[edit] Goal Roll

This is the final event in the Power Course. It is a soccer based event with each team having a goal to defend and white balls you need to have your Pokémon push into an opponent's goal to score points. There will sometimes be a gold ball that will show up. Gold balls are worth 2 points so try your best to get those into an opponent's goal. You can guide balls to a goal or spike them(smash them by running into them) to get through defenders and innocent bystanders alike. If a Pokémon grows fatigued from being hit with a spike, it will move much slower and be unable to spike. If a Pokémon loses all of its Stamina, it will be unable to move at all and will be a sitting duck and powerless. It's wise to keep at least one Pokémon in front of your own goal to defend as you lose a point each time someone scores a goal against you. It's 90 seconds long so persistance is key.

Main Stats Needed= Power, Skill, and Stamina
Secondary Stats?= Speed

[edit] Good Pokémon Choices for This Course

[edit] Skill Course

[edit] Snow Throw

Snow Throw is a Skill Course only event. Many consider it one of the most challenging events in all of the Pokéathlon. In it, you control your 3 Pokémon at once while trying to hit other teams with snowballs. It is difficult to block all the snowballs as there are 3 other teams you're competing against. Sometimes, it's best to just focus on one team at a time rather than trying to hit all of the teams. It is a 90 second event so stay focused.

Main Stats Needed= Skill and Stamina
Secondary Stats?= Power

[edit] Goal Roll

Goal Roll is the 2nd event in the Skill Course. The same rules apply to this event in the Skill Course as they do in the Power Course. You'll have 90 seconds to score as many points as possible on opponents by scoring goals in this soccer-based game.

Main Stats Needed= Skill, Stamina, and Power
Secondary Stats?= Speed

[edit] Pennant Capture

This is the final event for the Skill Course. It is perhaps harder in the Skill Course than it is in the Speed Course. The rules remain the same. You have 60 seconds to collect as many flags on the course as you can. You can only carry 9 flags at a time and try not to get hit in the back or else you'll lose some of your flags and be stunned momentarily.

Main Stats Needed= Skill and Speed
Secondary Stats?= Stamina and Power

[edit] Good Pokémon Choices for This Course

[edit] Stamina Course

[edit] Ring Drop

The Ring Drop event is a special event, only in the Stamina Course. In the event, you will control your 3 Pokemon 1 at a time as you try to knock your rivals off of the elevated square. You will get a point for every time you ram into a rival and 10 points for knocking a rival out of the ring. Beware though as you'll lose 10 points every time your momentum carries you out of the ring. You get 2 points if you are able to time a jump to hit someone. Of course, it is not required to jump on top of others and it is very risky as you'll be open to attack for a split second if you miss. If one of your Pokémon is tired, then get to your corner as quickly as possible to make a change. A tired Pokémon will lose much of its power and is usually a sitting duck so to speak for attacks as your mobility will be slowed dramatically. It is a 90 second event and you can only get a max of 200 points in one game.

Main Stats Needed= Stamina and Power
Secondary Stats?= Jump and Speed

[edit] Relay Run

The Relay Run makes a return in the Stamina Course. The action here is much slower though than in the Speed Course as most Pokémon with high stamina are not that fast. Unlike the Speed Course where the goal was simply to outrun everyone else, it's best to try and outlast the others and switch as few times as possible. Again, you'll want to switch when one of your Pokémon is tired as its movement is drastically slower. It's a 90 second event with 1 point per 0.1 mile you are able to complete.

Main Stats Needed= Stamina and Speed
Secondary Stats?= Power

[edit] Block Smash

Block Smash makes a return here in the Stamina Course. Like the Relay Run, the main goal stays the same, but getting to it changes. You'll want to switch as few times as possible as you break down the blocks. Aim for the cracks to get boosted power for a short time. Flick up on a Pokémon when its tired to make a change slightly quicker. You get a point for each block you break in the 30-second time limit.

Main Stats Needed= Stamina and Power
Secondary Stats?= None

[edit] Good Pokémon Choices for This Course

[edit] Jump Course

[edit] Lamp Jump

The Lamp Jump event is only playable in the Jump Course. It in, you use the stylus to control all 3 of your Pokémon at once. The goal is to launch your Pokémon into the air to hit as many dots as possible. Each dot your Pokémon hits will earn you a point. If it hits more than one dot, you'll get combo points. Try to keep your Pokémon from landing on top of one another. If this happens, the Pokémon involved in the collision will be stunned and unable to jump for a set time depending on its Stamina rating. It's a 60-second event.

Main Stats Needed= Jump and Skill
Secondary Stats?= Stamina

[edit] Disc Catch

Disc Catch is another event that's only playable in the Jump Course. Here, you will compete against your rivals to hit as many discs as you can by having your Pokémon jump to hit them. The farther back you can get when you hit a disc, the more points you'll get for hitting the discs. You can get them in the 5-point zone to get a lot of points, but more Pokémon will have a chance to hit it and you'll be dangerously close to the edge. If one of your Pokémon falls off the edge of the platform, it'll take a couple of seconds for it to appear back on the platform. This is also a 60-second event.

Main Stats Needed= Jump and Power
Secondary Stats Needed= Skill

[edit] Hurdle Jump

In the Hurdle Jump, you control all 3 of your Pokémon at once as you have them reach the finish line as fast as possible while jumping over hurdles. It's best to keep an eye on all of your Pokémon as your score is determined by the combined amount of time it takes all of your Pokémon reach the finish line. Time the jumps just right, and you'll receive a Speed Boost as you continue down the course. If a Pokémon doesn't hit any hurdles, it could receive the No-Miss Bonus at the end of the competition which gives you 10 extra points per Pokémon.

Main Stats needed= Jump and Speed
Secondary Stats?= Skill

[edit] Good Pokémon Choices for This Course

[edit] The Nature Effect

In the past, a Pokémon's nature would have an effect on how quickly its stats grew and how easy it was to boost certain statistics for Pokémon Contests. However, in HeartGold and SoulSilver, the natures now affect the base performance statistics for the Pokéathlon. 20 of the 25 natures, directly affect a Pokémon's statistics while the remaining 5 will have varied affects depending on the day of the week it is.

[edit] Natures That Boost Speed Performance

  • Timid (lowers Power)
  • Jolly (lowers Jump)
  • Hasty (lowers Stamina)
  • Naive (lowers Skill)

[edit] Natures That Boost Power Performance

  • Adamant (lowers Jump)
  • Lonely (lowers Stamina)
  • Naughty (lowers Skill)
  • Brave (lowers Speed)

[edit] Natures That Boost Skill Performance

  • Calm (lowers Power)
  • Careful (lowers Jump)
  • Gentle (lowers Stamina)
  • Sassy (lowers Speed)

[edit] Natures That Boost Stamina Performance

  • Bold (lowers Power)
  • Impish (lowers Jump)
  • Lax (lowers Skill)
  • Relaxed (lowers Speed)

[edit] Natures That Boost Jump Performance

  • Modest (lowers Power)
  • Mild (lowers Stamina)
  • Rash (lowers Skill)
  • Quiet (lowers Speed)

[edit] Natures That Have Varied Effects

  • Hardy
  • Docile
  • Quirky
  • Bashful
  • Serious

[edit] The Aprijuice Effect

Aprijuice acts very similarly to Pokéblocks and Poffins in Pokémon Contests. Aprijuice will enhance 1-2 Pokéathlon stats while decreasing another as a drawback. Unlike Pokéblocks and Poffins, the effects of Aprijuice will be nullified when a Pokémon is placed in a PC or drinks a different kind of Aprijuice. There is an Aprijuice stand just outside the Pokéathlon Dome where you can buy certain flavors of Aprijuice. You can also make your own by blending up to 5 apricorns at a time and shaking it while running.

Last edited by obiwankenobi on 10 March 2011 at 11:02
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