Sandstorm is a Rock-Type move introduced in Generation II. This is one of four moves that are used to initiate weather, in this case a raging sandstorm.
Upon use of Sandstorm, the weather on the battlefield changes to sandstorm for five turns (eight turns if the user is holding a Smooth Rock). Sandstorm has many different effects on the battlefield and the Pokémon in it.
Solarbeam has its Base Power reduced by 50%; Thunder and Hurricane have its accuracy reduced to 50%; Moonlight, Morning Sun and Synthesis all restore 25% of the user's HP; Weather Ball has its Base Power doubled and becomes a Rock-Type move.
Pokémon with the Sand Veil ability have their Evasion increased by 20%. In-game, if the Pokémon with Sand Veil is in the first slot of your party the chances of finding a wild Pokémon decrease by 50%.
Sandstorm can also be activated if a Pokémon with Sand Stream is sent into the battlefield. In this case, from Generation III to Generation V the sandstorm lasts until another weather condition is activated. Starting in Generation VI a Sandstorm initiated by Sand Stream will only last for a maximum of five turns.
Pokémon that Learn this Move via Level-Up
Pokémon that Learn this Move via TM37
Pokémon that Learn this Move via Sketch
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